add mock animation for piece
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parent
4419e84e25
commit
ce3b060487
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@ -3,35 +3,35 @@
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[ext_resource path="res://src/Piece.gd" type="Script" id=1]
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[ext_resource path="res://src/Piece.gd" type="Script" id=1]
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[ext_resource path="res://assets/escher_lizards.jpg" type="Texture" id=2]
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[ext_resource path="res://assets/escher_lizards.jpg" type="Texture" id=2]
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[sub_resource type="VisualShaderNodeVec3Constant" id=11]
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[sub_resource type="VisualShaderNodeVec3Constant" id=1]
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constant = Vector3( 0.3, 0.3, 0 )
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constant = Vector3( 0.3, 0.3, 0 )
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[sub_resource type="VisualShaderNodeTexture" id=1]
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[sub_resource type="VisualShaderNodeTexture" id=2]
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output_port_for_preview = 0
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output_port_for_preview = 0
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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[sub_resource type="VisualShaderNodeInput" id=2]
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[sub_resource type="VisualShaderNodeInput" id=3]
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output_port_for_preview = 0
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output_port_for_preview = 0
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input_name = "uv"
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input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorOp" id=3]
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[sub_resource type="VisualShaderNodeVectorOp" id=4]
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output_port_for_preview = 0
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output_port_for_preview = 0
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default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.25, 0.25, 1 ) ]
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default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.25, 0.25, 1 ) ]
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operator = 2
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id=4]
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[sub_resource type="VisualShaderNodeVectorOp" id=5]
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default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ]
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default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ]
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[sub_resource type="VisualShaderNodeVec3Uniform" id=5]
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[sub_resource type="VisualShaderNodeVec3Uniform" id=6]
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uniform_name = "scale"
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uniform_name = "scale"
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[sub_resource type="VisualShaderNodeVec3Uniform" id=6]
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[sub_resource type="VisualShaderNodeVec3Uniform" id=7]
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uniform_name = "offset"
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uniform_name = "offset"
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[sub_resource type="VisualShaderNodeVec3Constant" id=9]
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[sub_resource type="VisualShaderNodeVec3Constant" id=8]
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constant = Vector3( 0.25, 0.25, 1 )
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constant = Vector3( 0.25, 0.25, 1 )
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[sub_resource type="VisualShader" id=7]
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[sub_resource type="VisualShader" id=9]
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code = "shader_type canvas_item;
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code = "shader_type canvas_item;
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uniform vec3 scale;
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uniform vec3 scale;
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uniform vec3 offset;
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uniform vec3 offset;
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@ -81,38 +81,38 @@ void light() {
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}
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}
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"
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"
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graph_offset = Vector2( -352.066, -39.2305 )
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graph_offset = Vector2( -286.293, 31.5315 )
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mode = 1
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mode = 1
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flags/light_only = false
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flags/light_only = false
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nodes/fragment/0/position = Vector2( 1080, 160 )
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nodes/fragment/0/position = Vector2( 1080, 160 )
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nodes/fragment/3/node = SubResource( 1 )
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nodes/fragment/3/node = SubResource( 2 )
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nodes/fragment/3/position = Vector2( 820, 120 )
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nodes/fragment/3/position = Vector2( 820, 120 )
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nodes/fragment/4/node = SubResource( 2 )
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nodes/fragment/4/node = SubResource( 3 )
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nodes/fragment/4/position = Vector2( 40, 60 )
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nodes/fragment/4/position = Vector2( 40, 60 )
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nodes/fragment/5/node = SubResource( 3 )
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nodes/fragment/5/node = SubResource( 4 )
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nodes/fragment/5/position = Vector2( 360, 80 )
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nodes/fragment/5/position = Vector2( 360, 80 )
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nodes/fragment/6/node = SubResource( 4 )
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nodes/fragment/6/node = SubResource( 5 )
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nodes/fragment/6/position = Vector2( 620, 240 )
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nodes/fragment/6/position = Vector2( 620, 240 )
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nodes/fragment/7/node = SubResource( 5 )
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nodes/fragment/7/node = SubResource( 6 )
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nodes/fragment/7/position = Vector2( 40, 240 )
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nodes/fragment/7/position = Vector2( 40, 240 )
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nodes/fragment/8/node = SubResource( 6 )
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nodes/fragment/8/node = SubResource( 7 )
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nodes/fragment/8/position = Vector2( 360, 380 )
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nodes/fragment/8/position = Vector2( 360, 380 )
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nodes/fragment/9/node = SubResource( 9 )
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nodes/fragment/9/node = SubResource( 8 )
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nodes/fragment/9/position = Vector2( 40, 300 )
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nodes/fragment/9/position = Vector2( 40, 300 )
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nodes/fragment/11/node = SubResource( 11 )
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nodes/fragment/11/node = SubResource( 1 )
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nodes/fragment/11/position = Vector2( 360, 440 )
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nodes/fragment/11/position = Vector2( 360, 440 )
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nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 3, 0, 7, 0, 5, 1, 8, 0, 6, 1 )
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nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 3, 0, 7, 0, 5, 1, 8, 0, 6, 1 )
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[sub_resource type="ShaderMaterial" id=12]
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[sub_resource type="ShaderMaterial" id=10]
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shader = SubResource( 7 )
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shader = SubResource( 9 )
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shader_param/scale = Vector3( 1, 1, 1 )
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shader_param/scale = Vector3( 0.25, 0.25, 1 )
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shader_param/offset = Vector3( 0.75, 0.75, 0 )
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shader_param/offset = Vector3( 0, 0, 0 )
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[node name="Piece" type="Node2D"]
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[node name="Piece" type="Node2D"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 12 )
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material = SubResource( 10 )
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_right = 64.0
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margin_right = 64.0
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@ -1,7 +1,22 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/Taquin.gd" type="Script" id=1]
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[ext_resource path="res://src/Taquin.gd" type="Script" id=1]
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[sub_resource type="Animation" id=1]
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resource_name = "MovingPiece"
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimationPlayer/MockPiece:rect_position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 176, 338 ), Vector2( 338, 338 ) ]
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}
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[node name="Taquin" type="Node2D"]
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[node name="Taquin" type="Node2D"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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rows = 3
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rows = 3
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@ -12,3 +27,14 @@ difficulty = 0
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margin_right = 512.0
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margin_right = 512.0
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margin_bottom = 512.0
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margin_bottom = 512.0
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color = Color( 0.254902, 0.329412, 0.45098, 1 )
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color = Color( 0.254902, 0.329412, 0.45098, 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/MovingPiece = SubResource( 1 )
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[node name="MockPiece" type="ColorRect" parent="AnimationPlayer"]
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visible = false
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margin_left = 176.0
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margin_top = 338.0
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margin_right = 336.001
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margin_bottom = 498.0
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color = Color( 0.345098, 0.980392, 0.113725, 1 )
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