connect 'solved' signal

This commit is contained in:
Fabien Freling 2019-11-26 13:57:50 +01:00
parent 13f0663963
commit d98ad5fd23
3 changed files with 29 additions and 5 deletions

17
game/src/Main.gd Normal file
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@ -0,0 +1,17 @@
extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Taquin_solved():
print("Solved!")