update to godot 4.5

This commit is contained in:
Fabien Freling 2025-12-03 14:50:17 +01:00
parent 67e71181f6
commit dd69287497
16 changed files with 137 additions and 24 deletions

View file

@ -87,7 +87,7 @@ func _ready() -> void:
if autoload_fresh_game:
start_fresh()
if artwork_texture == null:
artwork_texture = NewGamePanel.default_artwork_texture
artwork_texture = NewGamePanel. default_artwork_texture
new_game(NewGamePanel.normal_columns, NewGamePanel.normal_rows, NewGamePanel.normal_iterations, artwork_texture)
func _unhandled_input(event):
@ -218,7 +218,7 @@ func sliding_piece_for_direction(direction) -> Piece:
if (destination.x < 0 || destination.x >= columns
|| destination.y < 0 || destination.y >= rows):
print("\/!\\ Impossible move")
print("/!\\ Impossible move")
return null
var piece = pieces[destination.x][destination.y]