add android export with swipe gestures
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20
game/src/MainMobile.tscn
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20
game/src/MainMobile.tscn
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@ -0,0 +1,20 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/Main.gd" type="Script" id=1]
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[ext_resource path="res://src/Taquin.tscn" type="PackedScene" id=2]
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[node name="Main" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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[node name="Taquin" parent="." instance=ExtResource( 2 )]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -270.0
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margin_top = -280.0
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margin_right = 270.0
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margin_bottom = 280.0
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[connection signal="solved" from="Taquin" to="." method="_on_Taquin_solved"]
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@ -21,6 +21,8 @@ var rng = RandomNumberGenerator.new()
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var current_animation_path: String = "AnimationPlayer/MockPiece:position"
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var swipe = Vector2(0, 0)
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func position_for_index(index: Vector2, size: int) -> Vector2:
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return Vector2(padding + index.x * (size + interpiece), padding + index.y * (size + interpiece))
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@ -76,6 +78,20 @@ func _input(event):
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if event.is_action_pressed("ui_right"):
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move_piece(Direction.LEFT)
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if event is InputEventScreenDrag:
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swipe = event.relative
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if event is InputEventScreenTouch:
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if not event.pressed: # Touch released
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var angle = swipe.angle()
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if angle < PI / 4 and angle >= - PI / 4:
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move_piece(Direction.LEFT)
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if angle >= PI / 4 and angle < PI - PI / 4:
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move_piece(Direction.UP)
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if angle >= - PI + PI / 4 and angle < - PI / 4:
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move_piece(Direction.DOWN)
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if angle >= PI - PI / 4 or angle < -PI + PI / 4:
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move_piece(Direction.RIGHT)
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enum Direction { UP, DOWN, LEFT, RIGHT }
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func move_piece(direction) -> bool:
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