use texture in piece shader
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2 changed files with 80 additions and 20 deletions
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@ -12,3 +12,7 @@ func _ready() -> void:
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$ColorRect.rect_size.x = size
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$ColorRect.rect_size.y = size
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$ColorRect/Label.text = str(number)
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var shader = $ColorRect.material as ShaderMaterial
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shader.set_shader_param("scale", Vector3(0.5, 0.5, 1.0))
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shader.set_shader_param("offset", Vector3(0.8, 0.1, 0.0))
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