cleanup
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					 3 changed files with 0 additions and 19 deletions
				
			
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					@ -1,17 +1,4 @@
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extends Control
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					extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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#	pass
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func _on_Taquin_solved():
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					func _on_Taquin_solved():
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	print("Solved!")
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						print("Solved!")
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					@ -5,9 +5,6 @@ tool
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export var size: int = 64
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					export var size: int = 64
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var number: int = 0
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					var number: int = 0
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#func _draw() -> void:
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#	draw_rect(Rect2(0, 0, size, size), Color.yellow)
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func set_number(num: int) -> void:
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					func set_number(num: int) -> void:
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	number = num
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						number = num
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					@ -19,9 +19,6 @@ var pieces: Array = []
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var missing_piece: Vector2
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					var missing_piece: Vector2
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var rng = RandomNumberGenerator.new()
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					var rng = RandomNumberGenerator.new()
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#func _draw() -> void:
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#	draw_rect(Rect2(0, 0, width, height), Color.blue)
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func position_for_index(index: Vector2, size: int) -> Vector2:
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					func position_for_index(index: Vector2, size: int) -> Vector2:
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	var padding_w = (width - (size * columns)) / (columns + 1)
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						var padding_w = (width - (size * columns)) / (columns + 1)
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	var padding_h = (height - (size * rows)) / (rows + 1)
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						var padding_h = (height - (size * rows)) / (rows + 1)
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