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Author SHA1 Message Date
Fabien Freling
67e71181f6 update to godot v4 2024-09-02 13:13:14 +02:00
24 changed files with 186 additions and 366 deletions

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@ -1,34 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://db83efud5yxsr"
path="res://.godot/imported/Montserrat-ExtraBold.otf-8b4f6e223c2354188bd56d5be1852439.fontdata"
[deps]
source_file="res://assets/fonts/Montserrat-ExtraBold.otf"
dest_files=["res://.godot/imported/Montserrat-ExtraBold.otf-8b4f6e223c2354188bd56d5be1852439.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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@ -1,34 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://dca4i4g8hysm5"
path="res://.godot/imported/OpenSans-ExtraBold.ttf-9d520f0ed8398261e18b9fe72a3be25c.fontdata"
[deps]
source_file="res://assets/fonts/OpenSans-ExtraBold.ttf"
dest_files=["res://.godot/imported/OpenSans-ExtraBold.ttf-9d520f0ed8398261e18b9fe72a3be25c.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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@ -1,34 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://wyv0hst7dcve"
path="res://.godot/imported/OpenSans-SemiBold.ttf-15d8406842a575c8f65fb9c8990d4b7c.fontdata"
[deps]
source_file="res://assets/fonts/OpenSans-SemiBold.ttf"
dest_files=["res://.godot/imported/OpenSans-SemiBold.ttf-15d8406842a575c8f65fb9c8990d4b7c.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

27
flake.lock generated
View file

@ -1,27 +0,0 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1764642553,
"narHash": "sha256-mvbFFzVBhVK1FjyPHZGMAKpNiqkr7k++xIwy+p/NQvA=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "f720de59066162ee879adcc8c79e15c51fe6bfb4",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixpkgs-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}

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@ -1,37 +0,0 @@
{
description = "Taqin";
inputs = {
nixpkgs.url = "github:nixos/nixpkgs/nixpkgs-unstable";
};
outputs =
inputs@{ nixpkgs, ... }:
let
system = "x86_64-linux";
pkgs = nixpkgs.legacyPackages.${system};
in
{
formatter.${system} = pkgs.nixfmt-rfc-style;
devShell.${system} =
with pkgs;
mkShell {
LD_LIBRARY_PATH = lib.makeLibraryPath [ stdenv.cc.cc ]; # For libstdc++.so.6
# ANDROID_HOME = "${androidenv.androidPkgs_9_0.androidsdk}/libexec/android-sdk";
nativeBuildInputs = [
clang
just
godot_4
android-tools
# androidenv.androidPkgs_9_0.androidsdk
# androidenv.androidPkgs_9_0.platform-tools
jre_headless
];
};
};
}

View file

@ -46,5 +46,4 @@ pointing/emulate_touch_from_mouse=true
[rendering] [rendering]
renderer/rendering_method="mobile"
environment/defaults/default_environment="res://default_env.tres" environment/defaults/default_environment="res://default_env.tres"

View file

@ -14,7 +14,7 @@ signal toggled()
@export var toggle_mode := false @export var toggle_mode := false
@export var group: ButtonGroup @export var group: ButtonGroup
var pressed_state : get = is_pressed, set = set_pressed var pressed : get = is_pressed, set = set_pressed
var _pressed_depth := 4 var _pressed_depth := 4
var _toggled := false var _toggled := false
@ -29,13 +29,13 @@ func _ready():
button.text = text button.text = text
button.offset_bottom = -depth button.offset_bottom = -depth
button.toggle_mode = toggle_mode button.toggle_mode = toggle_mode
#button.group = group button.group = group
button.size.y = size.y - depth button.size.y = size.y - depth
# #
# Styles # Styles
# #
var background_style := Styles.get_stylebox_flat(background.get_theme_stylebox("panel", "panel"), "button_background", corner_type) var background_style := Styles.get_stylebox_flat(background.get_stylebox("panel", "panel"), "button_background", corner_type)
background_style.set_bg_color(Color(0.73, 0.35, 0.13)) background_style.set_bg_color(Color(0.73, 0.35, 0.13))
background.set('theme_override_styles/panel', background_style) background.set('theme_override_styles/panel', background_style)
match corner_type: match corner_type:
@ -54,7 +54,7 @@ func _ready():
for style_name in ["normal", "hover", "focus", "pressed"]: for style_name in ["normal", "hover", "focus", "pressed"]:
var original_style = button.get_theme_stylebox(style_name) var original_style = button.get_stylebox(style_name)
# print_debug("style for ", style_name, ": ", original_style) # print_debug("style for ", style_name, ": ", original_style)
var stylebox := Styles.get_stylebox_flat(original_style, style_name, corner_type) var stylebox := Styles.get_stylebox_flat(original_style, style_name, corner_type)
button.set("custom_styles/%s" % style_name, stylebox) button.set("custom_styles/%s" % style_name, stylebox)

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@ -1 +0,0 @@
uid://cdn73git076hr

View file

@ -5,7 +5,7 @@ signal texture_selected(texture)
var _parent_display_name := "<parent directory>" var _parent_display_name := "<parent directory>"
var _sep := "/" var _sep := "/"
var _dir : DirAccess var _dir := DirAccess.new()
@export var root_dir: String @export var root_dir: String
@export var walkable := false @export var walkable := false
@ -21,8 +21,7 @@ func populate(dir: String) -> void:
print_debug("populate ", dir) print_debug("populate ", dir)
clear() clear()
_dir = DirAccess.open(dir) if _dir.change_dir(dir) != OK:
if !_dir:
print_debug("Cannot open path ", dir) print_debug("Cannot open path ", dir)
assert(false) assert(false)
return return

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@ -1 +0,0 @@
uid://by50vos4xnap8

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@ -1 +0,0 @@
uid://gn1dmf64p11j

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@ -13,7 +13,7 @@ func _ready():
print("Starting state: ", taquin.current_state_name()) print("Starting state: ", taquin.current_state_name())
func _notification(what): func _notification(what):
if what == NOTIFICATION_WM_CLOSE_REQUEST: if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_game() save_game()
get_tree().quit() # default behavior get_tree().quit() # default behavior
@ -31,11 +31,12 @@ func layout_reflow():
else: else:
# landscape # landscape
container.columns = 2 container.columns = 2
#update() update()
# https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html # https://docs.godotengine.org/en/3.2/tutorials/io/saving_games.html
func save_game(): func save_game():
var save_file = FileAccess.open("user://savegame.save", FileAccess.WRITE) var save_game = File.new()
save_game.open("user://savegame.save", File.WRITE)
var save_nodes = get_tree().get_nodes_in_group("Persist") var save_nodes = get_tree().get_nodes_in_group("Persist")
for node in save_nodes: for node in save_nodes:
# Check the node has a save function # Check the node has a save function
@ -50,20 +51,21 @@ func save_game():
node_data["path"] = node.get_path() node_data["path"] = node.get_path()
# Store the save dictionary as a new line in the save file # Store the save dictionary as a new line in the save file
save_file.store_line(JSON.stringify(node_data)) save_game.store_line(JSON.new().stringify(node_data))
save_file.close() save_game.close()
func load_game(): func load_game():
if not FileAccess.file_exists("user://savegame.save"): var save_game = File.new()
return # Error! We don't have a save to load. if not save_game.file_exists("user://savegame.save"):
return false # Error! We don't have a save to load.
# Load the file line by line and process that dictionary to restore # Load the file line by line and process that dictionary to restore
# the object it represents. # the object it represents.
var save_file = FileAccess.open("user://savegame.save", FileAccess.READ) save_game.open("user://savegame.save", File.READ)
while save_file.get_position() < save_file.get_length(): while save_game.get_position() < save_game.get_length():
# Get the saved dictionary from the next line in the save file # Get the saved dictionary from the next line in the save file
var test_json_conv = JSON.new() var test_json_conv = JSON.new()
test_json_conv.parse(save_file.get_line()) test_json_conv.parse(save_game.get_line())
var node_data = test_json_conv.get_data() var node_data = test_json_conv.get_data()
# Call the node's save function # Call the node's save function
@ -74,7 +76,7 @@ func load_game():
else: else:
print("Cannot load node ", node_data["path"]) print("Cannot load node ", node_data["path"])
save_file.close() save_game.close()
return true return true
func start_fresh(): func start_fresh():
@ -84,11 +86,11 @@ func start_fresh():
# Signals # Signals
# #
func _on_Taquin_state_changed(previous, new): func _on_Taquin_state_changed(previous, new):
print("Taquin state: ", taquin.State.keys()[previous], " -> ", taquin.State.keys()[new]) print("Taquin state: ", Taquin.State.keys()[previous], " -> ", Taquin.State.keys()[new])
match new: match new:
taquin.State.WINNING: Taquin.State.WINNING:
print("Solved!") print("Solved!")
taquin.State.GAME_OVER: Taquin.State.GAME_OVER:
pass pass
func _on_New_game_pressed(): func _on_New_game_pressed():

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@ -1 +0,0 @@
uid://rn30misiiww4

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@ -1,20 +1,21 @@
[gd_scene load_steps=6 format=3 uid="uid://cj4uqgtnylppu"] [gd_scene load_steps=6 format=3 uid="uid://cj4uqgtnylppu"]
[ext_resource type="Script" uid="uid://rn30misiiww4" path="res://src/Main.gd" id="1"] [ext_resource type="Script" path="res://src/Main.gd" id="1"]
[ext_resource type="PackedScene" path="res://src/Taquin.tscn" id="2"] [ext_resource type="PackedScene" path="res://src/Taquin.tscn" id="2"]
[ext_resource type="PackedScene" path="res://src/NewGamePanel.tscn" id="3"] [ext_resource type="PackedScene" path="res://src/NewGamePanel.tscn" id="3"]
[ext_resource type="PackedScene" path="res://src/DepthButton.tscn" id="4"] [ext_resource type="PackedScene" path="res://src/DepthButton.tscn" id="4"]
[ext_resource type="Theme" uid="uid://b7gu1bjpj8ixp" path="res://assets/taqin_theme.tres" id="5"] [ext_resource type="Theme" path="res://assets/taqin_theme.tres" id="5"]
[node name="Main" type="Control"] [node name="Main" type="Control"]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("5") theme = ExtResource("5")
script = ExtResource("1") script = ExtResource("1")
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Background" type="Panel" parent="."] [node name="Background" type="Panel" parent="."]
layout_mode = 0 layout_mode = 0
@ -57,6 +58,7 @@ layout_mode = 2
text = "Hints" text = "Hints"
[node name="NewGamePanel" parent="." instance=ExtResource("3")] [node name="NewGamePanel" parent="." instance=ExtResource("3")]
pivot_offset = Vector2(4, 4)
[connection signal="about_to_popup" from="NewGamePanel" to="." method="_on_NewGamePanel_about_to_show"] [connection signal="about_to_popup" from="NewGamePanel" to="." method="_on_NewGamePanel_about_to_show"]
[connection signal="popup_hide" from="NewGamePanel" to="." method="_on_NewGamePanel_popup_hide"] [connection signal="popup_hide" from="NewGamePanel" to="." method="_on_NewGamePanel_popup_hide"]

View file

@ -48,12 +48,12 @@ func _init():
var err = preferences.load(pref_path) var err = preferences.load(pref_path)
func _ready(): func _ready():
#pivot_offset = size / 2 pivot_offset = size / 2
assert(popup.theme != null) assert(popup.theme != null)
var popup_style : = popup.get_theme_stylebox("panel", "PopupPanel") as StyleBoxFlat var popup_style : = popup.get_stylebox("panel", "PopupPanel") as StyleBoxFlat
assert(popup_style != null) assert(popup_style != null)
var panel_style := panel.get_theme_stylebox("panel", "Panel") as StyleBoxFlat var panel_style := panel.get_stylebox("panel", "Panel") as StyleBoxFlat
assert(panel_style != null) assert(panel_style != null)
var modified_panel_style = panel_style.duplicate() var modified_panel_style = panel_style.duplicate()
modified_panel_style.corner_radius_bottom_left = popup_style.corner_radius_bottom_left modified_panel_style.corner_radius_bottom_left = popup_style.corner_radius_bottom_left
@ -67,7 +67,7 @@ func _ready():
edit_panel.hide() edit_panel.hide()
var button_max_width: int = $EditPanel/VBoxContainer.size.x / 3.5 var button_max_width: int = $EditPanel/VBoxContainer.size.x / 3.5
var button_width: int = min(200, button_max_width) var button_width := min(200, button_max_width)
print_debug("button max width = ", button_max_width) print_debug("button max width = ", button_max_width)
easy_button.custom_minimum_size.x = button_width easy_button.custom_minimum_size.x = button_width
normal_button.custom_minimum_size.x = button_width normal_button.custom_minimum_size.x = button_width
@ -131,7 +131,7 @@ func _update_description():
# $Panel/Description.text = "Dimension: %d x %d\nIterations: %d" % [columns, rows, iterations] # $Panel/Description.text = "Dimension: %d x %d\nIterations: %d" % [columns, rows, iterations]
desc.clear() desc.clear()
desc.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER desc.push_align(RichTextLabel.ALIGNMENT_CENTER)
desc.add_text("Board: ") desc.add_text("Board: ")
desc.push_bold() desc.push_bold()
@ -155,8 +155,11 @@ func _update_description():
func _set_artwork(tex: Texture2D) -> void: func _set_artwork(tex: Texture2D) -> void:
preview.texture = tex preview.texture = tex
var file = FileAccess.open(cached_artwork_path, FileAccess.WRITE) var file = File.new()
if file.open(cached_artwork_path, File.WRITE) != OK:
assert(false)
file.store_var(tex.get_data(), true) file.store_var(tex.get_data(), true)
file.close()
# #
# Signals # Signals

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@ -1 +0,0 @@
uid://dbsvkfo8rwlk3

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@ -1 +0,0 @@
uid://cqq4ynmtdbb8q

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@ -1,11 +1,11 @@
[gd_scene load_steps=19 format=3 uid="uid://b5sfgghyt7kn3"] [gd_scene load_steps=19 format=2]
[ext_resource type="Script" uid="uid://cqq4ynmtdbb8q" path="res://src/Piece.gd" id="1"] [ext_resource path="res://src/Piece.gd" type="Script" id=1]
[ext_resource type="Texture2D" uid="uid://b87nwpig87ssi" path="res://assets/artworks/escher_lizards.jpg" id="3"] [ext_resource path="res://assets/artworks/escher_lizards.jpg" type="Texture2D" id=3]
[sub_resource type="VisualShaderNodeExpression" id="1"] [sub_resource type="VisualShaderNodeExpression" id=1]
output_port_for_preview = 0 output_port_for_preview = 0
size = Vector2(657, 584) size = Vector2( 657, 584 )
expression = "// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm expression = "// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
vec2 rel_p = input.xy - vec2(0.5, 0.5); vec2 rel_p = input.xy - vec2(0.5, 0.5);
float box_size = 0.4; float box_size = 0.4;
@ -20,15 +20,15 @@ vec2 d_thick = abs(rel_p) - box_thick;
float dist_thick = length(max(d_thick, 0.0)) + min(max(d_thick.x, d_thick.y), 0.0); float dist_thick = length(max(d_thick, 0.0)) + min(max(d_thick.x, d_thick.y), 0.0);
is_thickness = rel_p.y > 0.0 && dist_thick > (0.5 - box_size);" is_thickness = rel_p.y > 0.0 && dist_thick > (0.5 - box_size);"
[sub_resource type="VisualShaderNodeColorConstant" id="2"] [sub_resource type="VisualShaderNodeColorConstant" id=2]
constant = Color(0.733333, 0.34902, 0.0666667, 1) constant = Color( 0.733333, 0.34902, 0.0666667, 1 )
[sub_resource type="VisualShaderNodeSwitch" id="3"] [sub_resource type="VisualShaderNodeSwitch" id=3]
output_port_for_preview = 0 output_port_for_preview = 0
[sub_resource type="VisualShaderNodeExpression" id="4"] [sub_resource type="VisualShaderNodeExpression" id=4]
output_port_for_preview = 0 output_port_for_preview = 0
size = Vector2(545, 407) size = Vector2( 545, 407 )
expression = "float speed = 2.0; expression = "float speed = 2.0;
float delta = mod(t * speed, 3) - 1.0; float delta = mod(t * speed, 3) - 1.0;
float slope = 1.5; float slope = 1.5;
@ -37,61 +37,65 @@ if (abs(input0.x - ((1.0 - input0.y + delta) / slope)) < thickness) {
output0 = vec3(0.5); output0 = vec3(0.5);
}" }"
[sub_resource type="VisualShaderNodeColorOp" id="5"] [sub_resource type="VisualShaderNodeColorOp" id=5]
[sub_resource type="VisualShaderNodeInput" id="6"] [sub_resource type="VisualShaderNodeInput" id=6]
input_name = "time" input_name = "time"
[sub_resource type="VisualShaderNodeSwitch" id="7"] [sub_resource type="VisualShaderNodeSwitch" id=7]
[sub_resource type="VisualShaderNodeBooleanParameter" id="8"] [sub_resource type="VisualShaderNodeBooleanParameter" id=8]
parameter_name = "reflection" uniform_name = "reflection"
[sub_resource type="VisualShaderNodeTexture2DParameter" id="9"] [sub_resource type="VisualShaderNodeTexture2DParameter" id=9]
output_port_for_preview = 0 output_port_for_preview = 0
parameter_name = "artwork" uniform_name = "artwork"
texture_type = 1 texture_type = 1
[sub_resource type="VisualShaderNodeInput" id="10"] [sub_resource type="VisualShaderNodeInput" id=10]
output_port_for_preview = 0 output_port_for_preview = 0
input_name = "uv" input_name = "uv"
[sub_resource type="VisualShaderNodeVectorOp" id="11"] [sub_resource type="VisualShaderNodeVectorOp" id=11]
output_port_for_preview = 0 output_port_for_preview = 0
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.25, 0.25, 1)] default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.25, 0.25, 1 ) ]
operator = 2 operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="12"] [sub_resource type="VisualShaderNodeVectorOp" id=12]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.8, 0.1, 0)] default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ]
[sub_resource type="VisualShaderNodeVec3Parameter" id="13"] [sub_resource type="VisualShaderNodeVec3Parameter" id=13]
parameter_name = "scale" uniform_name = "scale"
[sub_resource type="VisualShaderNodeVec3Parameter" id="14"] [sub_resource type="VisualShaderNodeVec3Parameter" id=14]
parameter_name = "offset" uniform_name = "offset"
[sub_resource type="VisualShader" id="15"] [sub_resource type="VisualShader" id=15]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_mix;
uniform bool reflection; uniform bool reflection;
uniform sampler2D artwork : source_color;
uniform vec3 scale; uniform vec3 scale;
uniform vec3 offset; uniform vec3 offset;
uniform sampler2D artwork : source_color;
void vertex() {
// Output:0
}
void fragment() { void fragment() {
// Input:4 // Input:4
vec2 n_out4p0 = UV; vec3 n_out4p0 = vec3(UV, 0.0);
uint n_out13p0;
uint n_out13p1;
// Expression:13 // Expression:13
bool n_out13p0;
bool n_out13p1;
n_out13p0 = false;
n_out13p1 = false;
{ {
// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm // https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
vec2 rel_p = int(n_out4p0.x).xy - vec2(0.5, 0.5); vec2 rel_p = n_out4p0.xy - vec2(0.5, 0.5);
float box_size = 0.4; float box_size = 0.4;
vec2 box = vec2(box_size, box_size); vec2 box = vec2(box_size, box_size);
vec2 d = abs(rel_p) - box; // mirroring vec2 d = abs(rel_p) - box; // mirroring
@ -105,86 +109,102 @@ void fragment() {
n_out13p1 = rel_p.y > 0.0 && dist_thick > (0.5 - box_size); n_out13p1 = rel_p.y > 0.0 && dist_thick > (0.5 - box_size);
} }
// Color:15
vec3 n_out15p0 = vec3(0.733333, 0.349020, 0.066667);
float n_out15p1 = 1.000000;
// ColorConstant:15 // BooleanUniform:24
vec4 n_out15p0 = vec4(0.733333, 0.349020, 0.066667, 1.000000);
// BooleanParameter:24
bool n_out24p0 = reflection; bool n_out24p0 = reflection;
// VectorUniform:7
// Vector3Parameter:7
vec3 n_out7p0 = scale; vec3 n_out7p0 = scale;
// VectorOp:5 // VectorOp:5
vec3 n_out5p0 = vec3(n_out4p0, 0.0) * n_out7p0; vec3 n_out5p0 = n_out4p0 * n_out7p0;
// VectorUniform:8
// Vector3Parameter:8
vec3 n_out8p0 = offset; vec3 n_out8p0 = offset;
// VectorOp:6 // VectorOp:6
vec3 n_out6p0 = n_out5p0 + n_out8p0; vec3 n_out6p0 = n_out5p0 + n_out8p0;
// TextureUniform:25
vec3 n_out25p0;
float n_out25p1;
{
vec4 n_tex_read = texture(artwork, n_out6p0.xy);
n_out25p0 = n_tex_read.rgb;
n_out25p1 = n_tex_read.a;
}
// Input:22 // Input:22
float n_out22p0 = TIME; float n_out22p0 = TIME;
int n_out19p0;
// Expression:19 // Expression:19
n_out19p0 = 0; vec3 n_out19p0;
n_out19p0 = vec3(0.0, 0.0, 0.0);
{ {
float speed = 2.0; float speed = 2.0;
float delta = mod(n_out22p0 * speed, 3) - 1.0; float delta = mod(n_out22p0 * speed, 3) - 1.0;
float slope = 1.5; float slope = 1.5;
float thickness = 0.05; float thickness = 0.05;
if (abs(int(n_out6p0.x).x - ((1.0 - int(n_out6p0.x).y + delta) / slope)) < thickness) { if (abs(n_out6p0.x - ((1.0 - n_out6p0.y + delta) / slope)) < thickness) {
n_out19p0 = vec3(0.5); n_out19p0 = vec3(0.5);
} }
} }
// ColorOp:21 // ColorOp:21
vec3 n_out21p0 = vec3(1.0) - (vec3(1.0) - ) * (vec3(1.0) - vec3(float(n_out19p0))); vec3 n_out21p0 = vec3(1.0) - (vec3(1.0) - n_out25p0) * (vec3(1.0) - n_out19p0);
// VectorSwitch:23
vec3 n_out23p0;
if(n_out24p0)
{
n_out23p0 = n_out21p0;
}
else
{
n_out23p0 = n_out25p0;
}
float n_out23p0; // VectorSwitch:17
// Switch:23 vec3 n_out17p0;
n_out23p0 = mix(, n_out21p0.x, float(n_out24p0)); if(n_out13p1)
{
n_out17p0 = n_out15p0;
float n_out17p0; }
// Switch:17 else
n_out17p0 = mix(n_out23p0, n_out15p0.x, float(n_out13p1 > 0u ? true : false)); {
n_out17p0 = n_out23p0;
}
// Output:0 // Output:0
COLOR.rgb = vec3(n_out17p0); COLOR.rgb = n_out17p0;
COLOR.a = float(n_out13p0); COLOR.a = n_out13p0 ? 1.0 : 0.0;
}
void light() {
// Output:0
} }
" "
mode = 1 mode = 1
flags/light_only = false flags/light_only = false
nodes/fragment/0/position = Vector2(1680, 260) nodes/fragment/0/position = Vector2( 1680, 260 )
nodes/fragment/4/node = SubResource("10") nodes/fragment/4/node = SubResource( 10 )
nodes/fragment/4/position = Vector2(0, 260) nodes/fragment/4/position = Vector2( 0, 260 )
nodes/fragment/5/node = SubResource("11") nodes/fragment/5/node = SubResource( 11 )
nodes/fragment/5/position = Vector2(280, -20) nodes/fragment/5/position = Vector2( 280, -20 )
nodes/fragment/6/node = SubResource("12") nodes/fragment/6/node = SubResource( 12 )
nodes/fragment/6/position = Vector2(540, 140) nodes/fragment/6/position = Vector2( 540, 140 )
nodes/fragment/7/node = SubResource("13") nodes/fragment/7/node = SubResource( 13 )
nodes/fragment/7/position = Vector2(-20, 60) nodes/fragment/7/position = Vector2( -20, 60 )
nodes/fragment/8/node = SubResource("14") nodes/fragment/8/node = SubResource( 14 )
nodes/fragment/8/position = Vector2(300, 240) nodes/fragment/8/position = Vector2( 300, 240 )
nodes/fragment/13/node = SubResource("1") nodes/fragment/13/node = SubResource( 1 )
nodes/fragment/13/position = Vector2(340, 400) nodes/fragment/13/position = Vector2( 340, 400 )
nodes/fragment/13/size = Vector2(657, 584) nodes/fragment/13/size = Vector2( 657, 584 )
nodes/fragment/13/input_ports = "0,1,input;" nodes/fragment/13/input_ports = "0,1,input;"
nodes/fragment/13/output_ports = "0,2,alpha_mask;1,2,is_thickness;" nodes/fragment/13/output_ports = "0,2,alpha_mask;1,2,is_thickness;"
nodes/fragment/13/expression = "// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm nodes/fragment/13/expression = "// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
@ -200,13 +220,13 @@ vec2 box_thick = vec2(box_size, box_size - thickness);
vec2 d_thick = abs(rel_p) - box_thick; vec2 d_thick = abs(rel_p) - box_thick;
float dist_thick = length(max(d_thick, 0.0)) + min(max(d_thick.x, d_thick.y), 0.0); float dist_thick = length(max(d_thick, 0.0)) + min(max(d_thick.x, d_thick.y), 0.0);
is_thickness = rel_p.y > 0.0 && dist_thick > (0.5 - box_size);" is_thickness = rel_p.y > 0.0 && dist_thick > (0.5 - box_size);"
nodes/fragment/15/node = SubResource("2") nodes/fragment/15/node = SubResource( 2 )
nodes/fragment/15/position = Vector2(1480, -40) nodes/fragment/15/position = Vector2( 1480, -40 )
nodes/fragment/17/node = SubResource("3") nodes/fragment/17/node = SubResource( 3 )
nodes/fragment/17/position = Vector2(1460, 80) nodes/fragment/17/position = Vector2( 1460, 80 )
nodes/fragment/19/node = SubResource("4") nodes/fragment/19/node = SubResource( 4 )
nodes/fragment/19/position = Vector2(420, -500) nodes/fragment/19/position = Vector2( 420, -500 )
nodes/fragment/19/size = Vector2(545, 407) nodes/fragment/19/size = Vector2( 545, 407 )
nodes/fragment/19/input_ports = "0,1,input0;1,0,t;" nodes/fragment/19/input_ports = "0,1,input0;1,0,t;"
nodes/fragment/19/output_ports = "0,1,output0;" nodes/fragment/19/output_ports = "0,1,output0;"
nodes/fragment/19/expression = "float speed = 2.0; nodes/fragment/19/expression = "float speed = 2.0;
@ -216,44 +236,51 @@ float thickness = 0.05;
if (abs(input0.x - ((1.0 - input0.y + delta) / slope)) < thickness) { if (abs(input0.x - ((1.0 - input0.y + delta) / slope)) < thickness) {
output0 = vec3(0.5); output0 = vec3(0.5);
}" }"
nodes/fragment/21/node = SubResource("5") nodes/fragment/21/node = SubResource( 5 )
nodes/fragment/21/position = Vector2(1220, -200) nodes/fragment/21/position = Vector2( 1220, -200 )
nodes/fragment/22/node = SubResource("6") nodes/fragment/22/node = SubResource( 6 )
nodes/fragment/22/position = Vector2(160, -300) nodes/fragment/22/position = Vector2( 160, -300 )
nodes/fragment/23/node = SubResource("7") nodes/fragment/23/node = SubResource( 7 )
nodes/fragment/23/position = Vector2(1200, 20) nodes/fragment/23/position = Vector2( 1200, 20 )
nodes/fragment/24/node = SubResource("8") nodes/fragment/24/node = SubResource( 8 )
nodes/fragment/24/position = Vector2(1200, -60) nodes/fragment/24/position = Vector2( 1200, -60 )
nodes/fragment/25/node = SubResource("9") nodes/fragment/25/node = SubResource( 9 )
nodes/fragment/25/position = Vector2(840, 20) nodes/fragment/25/position = Vector2( 840, 20 )
nodes/fragment/connections = PackedInt32Array(5, 0, 6, 0, 13, 0, 0, 1, 4, 0, 5, 0, 4, 0, 13, 0, 13, 1, 17, 0, 15, 0, 17, 1, 17, 0, 0, 0, 8, 0, 6, 1, 7, 0, 5, 1, 19, 0, 21, 1, 22, 0, 19, 1, 6, 0, 19, 0, 24, 0, 23, 0, 21, 0, 23, 1, 23, 0, 17, 2, 25, 0, 23, 2, 25, 0, 21, 0) nodes/fragment/connections = PackedInt32Array( 5, 0, 6, 0, 13, 0, 0, 1, 4, 0, 5, 0, 4, 0, 13, 0, 13, 1, 17, 0, 15, 0, 17, 1, 17, 0, 0, 0, 8, 0, 6, 1, 7, 0, 5, 1, 19, 0, 21, 1, 22, 0, 19, 1, 6, 0, 19, 0, 24, 0, 23, 0, 21, 0, 23, 1, 23, 0, 17, 2, 6, 0, 25, 0, 25, 0, 23, 2, 25, 0, 21, 0 )
[sub_resource type="ShaderMaterial" id="ShaderMaterial_e6sxn"] [sub_resource type="ShaderMaterial" id=16]
shader = SubResource("15") shader = SubResource( 15 )
shader_param/reflection = false
shader_param/scale = Vector3( 0.25, 0.25, 1 )
shader_param/offset = Vector3( 0, 0, 0 )
shader_param/artwork = ExtResource( 3 )
[node name="Piece" type="Node2D"] [node name="Piece" type="Node2D"]
script = ExtResource("1") script = ExtResource( 1 )
texture = ExtResource("3") texture = ExtResource( 3 )
[node name="ColorRect" type="ColorRect" parent="."] [node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_e6sxn") material = SubResource( 16 )
anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_right = 160.0 offset_right = 160.0
offset_bottom = 160.0 offset_bottom = 160.0
mouse_filter = 2 mouse_filter = 2
color = Color(0.7393426, 0.3112301, 0.2024486, 1) __meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="ColorRect"] [node name="Label" type="Label" parent="ColorRect"]
visible = false visible = false
clip_contents = true
layout_mode = 0
offset_left = 10.0 offset_left = 10.0
offset_top = 10.0 offset_top = 10.0
offset_right = 50.0 offset_right = 50.0
offset_bottom = 50.0 offset_bottom = 50.0
scale = Vector2(3, 3) scale = Vector2( 3, 3 )
clip_contents = true
size_flags_vertical = 1 size_flags_vertical = 1
theme_override_colors/font_color = Color(0, 0, 0, 1) theme_override_colors/font_color = Color( 0, 0, 0, 1 )
text = "0" text = "0"
__meta__ = {
"_edit_use_anchors_": false
}

View file

@ -1 +0,0 @@
uid://cjynnh7od7kav

View file

@ -87,7 +87,7 @@ func _ready() -> void:
if autoload_fresh_game: if autoload_fresh_game:
start_fresh() start_fresh()
if artwork_texture == null: if artwork_texture == null:
artwork_texture = $NewGamePanel.default_artwork_texture artwork_texture = NewGamePanel.default_artwork_texture
new_game(NewGamePanel.normal_columns, NewGamePanel.normal_rows, NewGamePanel.normal_iterations, artwork_texture) new_game(NewGamePanel.normal_columns, NewGamePanel.normal_rows, NewGamePanel.normal_iterations, artwork_texture)
func _unhandled_input(event): func _unhandled_input(event):
@ -98,7 +98,7 @@ func _gui_input(event):
if $AnimationPlayer.is_playing(): if $AnimationPlayer.is_playing():
# Disable input during animation # Disable input during animation
return return
if hint_active or hint_tween: if hint_active or hint_tween.is_active():
return return
match current_state: match current_state:
@ -218,7 +218,7 @@ func sliding_piece_for_direction(direction) -> Piece:
if (destination.x < 0 || destination.x >= columns if (destination.x < 0 || destination.x >= columns
|| destination.y < 0 || destination.y >= rows): || destination.y < 0 || destination.y >= rows):
print("/!\\ Impossible move") print("\/!\\ Impossible move")
return null return null
var piece = pieces[destination.x][destination.y] var piece = pieces[destination.x][destination.y]
@ -238,7 +238,7 @@ func move_piece(direction, speed: float) -> bool:
assert(moving_piece_animation != null) assert(moving_piece_animation != null)
assert(moving_piece_animation.get_track_count() > 0) assert(moving_piece_animation.get_track_count() > 0)
var moving_piece_track_index: int = moving_piece_animation.find_track(current_animation_path, Animation.TYPE_ANIMATION) var moving_piece_track_index: int = moving_piece_animation.find_track(current_animation_path)
assert(moving_piece_track_index != -1) assert(moving_piece_track_index != -1)
@ -273,7 +273,7 @@ func commit_slide(audio: bool, check_solved: bool):
ensure_validity() ensure_validity()
reset_slide() reset_slide()
#update() update()
if check_solved: if check_solved:
check_solved() check_solved()
@ -377,7 +377,7 @@ func save() -> Dictionary:
func load(saved_state) -> bool: func load(saved_state) -> bool:
print("load save state: ", saved_state) print("load save state: ", saved_state)
if not saved_state.has_all(["rows", "columns", "pieces", "hidden_piece"]): if not saved_state.has_all(["rows", "columns", "pieces", "hidden_piece"]):
#assert(false, "Invalid save state") assert(false, "Invalid save state")
return false return false
rows = saved_state["rows"] rows = saved_state["rows"]
columns = saved_state["columns"] columns = saved_state["columns"]
@ -447,8 +447,8 @@ func new_game(columns: int, rows: int, shuffle_iterations: int, artwork_texture:
func start_fresh(): func start_fresh():
if artwork_texture == null: if artwork_texture == null:
print_debug("Load texture from: ", $NewGamePanel.default_artwork_path) print_debug("Load texture from: ", NewGamePanel.default_artwork_path)
artwork_texture = Utils.load_texture_from_path($NewGamePanel.default_artwork_path) artwork_texture = Utils.load_texture_from_path(NewGamePanel.default_artwork_path)
new_game(NewGamePanel.normal_columns, NewGamePanel.normal_rows, NewGamePanel.normal_iterations, artwork_texture) new_game(NewGamePanel.normal_columns, NewGamePanel.normal_rows, NewGamePanel.normal_iterations, artwork_texture)

View file

@ -1 +0,0 @@
uid://xctq46c6kgwo

View file

@ -8,8 +8,11 @@ static func load_texture_from_path(path: String) -> Texture2D:
return texture return texture
static func deserialize_texture(path: String) -> Texture2D: static func deserialize_texture(path: String) -> Texture2D:
var file := FileAccess.open(path, FileAccess.READ) var file := File.new()
if file.open(path, File.READ) != OK:
return null
var img: Image = file.get_var(true) var img: Image = file.get_var(true)
file.close()
var img_tex = ImageTexture.new() var img_tex = ImageTexture.new()
img_tex.create_from_image(img) img_tex.create_from_image(img)
return img_tex return img_tex

View file

@ -1 +0,0 @@
uid://c0m3ub6h2dq8c