; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Control", "class": "DepthButton", "language": "GDScript", "path": "res://src/DepthButton.gd" }, { "base": "Panel", "class": "ImagePicker", "language": "GDScript", "path": "res://src/ImagePicker.gd" }, { "base": "PopupPanel", "class": "NewGamePanel", "language": "GDScript", "path": "res://src/NewGamePanel.gd" }, { "base": "Node2D", "class": "Piece", "language": "GDScript", "path": "res://src/Piece.gd" }, { "base": "Control", "class": "Taquin", "language": "GDScript", "path": "res://src/Taquin.gd" } ] _global_script_class_icons={ "DepthButton": "", "ImagePicker": "", "NewGamePanel": "", "Piece": "", "Taquin": "" } [application] config/name="Taqin" run/main_scene="res://src/Main.tscn" config/icon="res://assets/logo/logo_512.png" [autoload] Styles="*res://src/Styles.gd" [display] window/size/resizable=false window/size/test_width=600 window/size/test_height=1200 window/dpi/allow_hidpi=true window/energy_saving/keep_screen_on=false window/handheld/orientation="portrait" window/size/width.mobile=600 window/size/height.mobile=1200 window/stretch/aspect.mobile="expand" window/stretch/mode.mobile="2d" [filesystem] import/open_asset_import/use_fbx=false [gui] theme/use_hidpi=true theme/custom="res://assets/taqin_theme.tres" [input_devices] pointing/emulate_touch_from_mouse=true [rendering] environment/default_environment="res://default_env.tres"