[gd_scene load_steps=5 format=2] [ext_resource path="res://src/Piece.gd" type="Script" id=1] [sub_resource type="VisualShaderNodeColorConstant" id=1] constant = Color( 0.73997, 0.960938, 0.446686, 1 ) [sub_resource type="VisualShader" id=2] code = "shader_type canvas_item; void vertex() { // Output:0 } void fragment() { // Color:2 vec3 n_out2p0; float n_out2p1; n_out2p0 = vec3(0.739970,0.960938,0.446686); n_out2p1 = 1.000000; // Output:0 COLOR.rgb = n_out2p0; } void light() { // Output:0 } " mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2( 380, 80 ) nodes/fragment/2/node = SubResource( 1 ) nodes/fragment/2/position = Vector2( 140, 80 ) nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 ) [sub_resource type="ShaderMaterial" id=3] shader = SubResource( 2 ) [node name="Piece" type="Node2D"] script = ExtResource( 1 ) [node name="ColorRect" type="ColorRect" parent="."] material = SubResource( 3 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_right = 128.0 margin_bottom = 128.0 [node name="Label" type="Label" parent="ColorRect"] margin_left = 10.0 margin_top = 10.0 margin_right = 50.0 margin_bottom = 50.0 rect_scale = Vector2( 3, 3 ) rect_clip_content = true size_flags_vertical = 1 custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "0"