tool class_name NewGamePanel extends PopupPanel signal start_triggered(config) const pref_path = "user://preferences.cfg" var preferences = ConfigFile.new() var fade_duration = 0.2 onready var tween = $Tween func _init(): var err = preferences.load(pref_path) func _ready(): pass func fade_out(): tween.remove_all() tween.interpolate_property(self, "modulate:a", 1.0, 0.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN) tween.interpolate_callback(self, fade_duration, "hide") tween.start() func _on_Cancel_pressed(): fade_out() func _on_Start_pressed(): if $Panel/HBoxContainer/Easy.pressed: preferences.set_value("game", "difficulty", "easy") if $Panel/HBoxContainer/Normal.pressed: preferences.set_value("game", "difficulty", "normal") if $Panel/HBoxContainer/Hard.pressed: preferences.set_value("game", "difficulty", "hard") preferences.save(pref_path) emit_signal("start_triggered", preferences) fade_out() func _on_NewGamePanel_about_to_show(): $Panel/HBoxContainer/Easy.pressed = false $Panel/HBoxContainer/Normal.pressed = false $Panel/HBoxContainer/Hard.pressed = false var difficulty = preferences.get_value("game", "difficulty", "normal") match difficulty: "easy": $Panel/HBoxContainer/Easy.pressed = true "normal": $Panel/HBoxContainer/Normal.pressed = true "hard": $Panel/HBoxContainer/Hard.pressed = true _: assert("Invalid value") $Panel/HBoxContainer/Normal.pressed = true $Panel/Start.grab_focus() tween.interpolate_property(self, "modulate:a", 0.0, 1.0, 0.3, Tween.TRANS_LINEAR, Tween.EASE_IN) tween.start()