tool class_name NewGamePanel extends PopupPanel signal start_triggered(config) const pref_path = "user://preferences.cfg" export var window_scale_factor = 0.9 # how big the popup will be compared to screen var preferences = ConfigFile.new() var fade_duration = 0.2 var fade_scale_factor = 0.9 onready var tween = $Tween func _init(): var err = preferences.load(pref_path) func _ready(): pass func fade_out(): tween.remove_all() tween.interpolate_property(self, "rect_scale", Vector2(1.0, 1.0), Vector2(fade_scale_factor, fade_scale_factor), fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN) var scaled_center_position: Vector2 = (OS.window_size - (rect_size * fade_scale_factor)) / 2 tween.interpolate_property(self, "rect_position", rect_position, scaled_center_position, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN) tween.interpolate_property(self, "modulate:a", 1.0, 0.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN) tween.interpolate_callback(self, fade_duration, "hide") tween.start() func _on_Cancel_pressed(): fade_out() func _on_Start_pressed(): if $Panel/HBoxContainer/Easy.pressed: preferences.set_value("game", "difficulty", "easy") if $Panel/HBoxContainer/Normal.pressed: preferences.set_value("game", "difficulty", "normal") if $Panel/HBoxContainer/Hard.pressed: preferences.set_value("game", "difficulty", "hard") preferences.save(pref_path) emit_signal("start_triggered", preferences) fade_out() func _on_NewGamePanel_about_to_show(): $Panel/HBoxContainer/Easy.pressed = false $Panel/HBoxContainer/Normal.pressed = false $Panel/HBoxContainer/Hard.pressed = false var difficulty = preferences.get_value("game", "difficulty", "normal") match difficulty: "easy": $Panel/HBoxContainer/Easy.pressed = true "normal": $Panel/HBoxContainer/Normal.pressed = true "hard": $Panel/HBoxContainer/Hard.pressed = true _: assert("Invalid value") $Panel/HBoxContainer/Normal.pressed = true $Panel/Start.grab_focus() var size = OS.window_size * window_scale_factor tween.interpolate_property(self, "rect_scale", Vector2(fade_scale_factor, fade_scale_factor), Vector2(1.0, 1.0), fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN) var original_position: Vector2 = (OS.window_size - size) / 2 var scaled_center_position: Vector2 = (OS.window_size - (size * fade_scale_factor)) / 2 tween.interpolate_property(self, "rect_position", scaled_center_position, original_position, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN) tween.interpolate_property(self, "modulate:a", 0.0, 1.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN) tween.start()