; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node", "class": "GameState", "language": "GDScript", "path": "res://src/GameState.gd" }, { "base": "Node2D", "class": "Piece", "language": "GDScript", "path": "res://src/Piece.gd" }, { "base": "Control", "class": "Taquin", "language": "GDScript", "path": "res://src/Taquin.gd" } ] _global_script_class_icons={ "GameState": "", "Piece": "", "Taquin": "" } [application] config/name="Taqin" run/main_scene="res://src/Main.tscn" config/icon="res://icon.png" run/main_scene.mobile="res://src/MainMobile.tscn" [display] window/size/resizable=false window/handheld/orientation.mobile="portrait" window/size/width.mobile=600 window/size/height.mobile=1200 window/stretch/mode.mobile="2d" window/stretch/aspect.mobile="expand" [editor_plugins] enabled=PoolStringArray( "gut" ) [input_devices] pointing/emulate_touch_from_mouse=true pointing/emulate_mouse_from_touch=false [rendering] environment/default_environment="res://default_env.tres"