tool extends Node2D class_name Piece export var size: int = 160 var order: int = 0 var taquin_position := Vector2.ZERO var taquin_index := Vector2.ZERO var piece_scale := Vector2(0.25, 0.25) func _ready() -> void: $ColorRect.rect_size = Vector2(size, size) $ColorRect/Label.text = str(order) # We need a dedicated material to have separate uniform, # otherwise uniforms will be shared. var mat = $ColorRect.material.duplicate() as ShaderMaterial mat.set_shader_param("scale", Vector3(piece_scale.x, piece_scale.y, 1.0)) mat.set_shader_param("offset", Vector3(taquin_position.x, taquin_position.y, 0.0)) $ColorRect.material = mat func debug_print(name: String): print("%s order: %s" % [name, order]) print("%s taquin index: %s" % [name, taquin_index]) print("%s taquin position: %s" % [name, position])