[gd_scene load_steps=6 format=2] [ext_resource path="res://src/Main.gd" type="Script" id=1] [ext_resource path="res://src/Taquin.tscn" type="PackedScene" id=2] [ext_resource path="res://src/GameState.gd" type="Script" id=3] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform float blur_amount : hint_range(0, 5); void fragment() { COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); }" [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/blur_amount = null [node name="Main" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource( 1 ) [node name="HSplitContainer" type="HSplitContainer" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 20.0 margin_top = 20.0 margin_right = -20.0 margin_bottom = -20.0 [node name="Taquin" parent="HSplitContainer" instance=ExtResource( 2 )] margin_right = 540.0 margin_bottom = 560.0 rows = 4 columns = 4 [node name="VSplitContainer" type="VSplitContainer" parent="HSplitContainer"] margin_left = 552.0 margin_right = 984.0 margin_bottom = 560.0 [node name="Button" type="Button" parent="HSplitContainer/VSplitContainer"] margin_right = 432.0 margin_bottom = 560.0 text = "New game" [node name="ColorRect" type="ColorRect" parent="."] material = SubResource( 2 ) anchor_right = 1.0 anchor_bottom = 1.0 [node name="GameState" type="Node" parent="."] script = ExtResource( 3 ) [connection signal="state_changed" from="GameState" to="HSplitContainer/Taquin" method="_on_GameState_state_changed"] [connection signal="state_changed" from="GameState" to="." method="_on_GameState_state_changed"]