extends Node2D class_name Piece tool export var size: int = 64 var number: int = 0 func set_number(num: int) -> void: number = num func _ready() -> void: $ColorRect.rect_size.x = size $ColorRect.rect_size.y = size $ColorRect/Label.text = str(number) var shader = $ColorRect.material as ShaderMaterial shader.set_shader_param("scale", Vector3(0.5, 0.5, 1.0)) shader.set_shader_param("offset", Vector3(0.8, 0.1, 0.0))