[gd_scene load_steps=11 format=2] [ext_resource path="res://src/Piece.gd" type="Script" id=1] [ext_resource path="res://assets/escher_lizards.jpg" type="Texture" id=2] [sub_resource type="VisualShaderNodeTexture" id=2] output_port_for_preview = 0 texture = ExtResource( 2 ) [sub_resource type="VisualShaderNodeInput" id=5] output_port_for_preview = 0 input_name = "uv" [sub_resource type="VisualShaderNodeVectorOp" id=6] output_port_for_preview = 0 default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.5, 0.5, 1 ) ] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id=7] default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ] [sub_resource type="VisualShaderNodeVec3Uniform" id=8] uniform_name = "scale" [sub_resource type="VisualShaderNodeVec3Uniform" id=9] uniform_name = "offset" [sub_resource type="VisualShader" id=3] code = "shader_type canvas_item; uniform vec3 scale; uniform vec3 offset; uniform sampler2D tex_frg_3; void vertex() { // Output:0 } void fragment() { // Input:4 vec3 n_out4p0; n_out4p0 = vec3(UV,0.0); // VectorUniform:7 vec3 n_out7p0; n_out7p0 = scale; // VectorOp:5 vec3 n_out5p0; n_out5p0 = n_out4p0 * n_out7p0; // VectorUniform:8 vec3 n_out8p0; n_out8p0 = offset; // VectorOp:6 vec3 n_out6p0; n_out6p0 = n_out5p0 + n_out8p0; // Texture:3 vec3 n_out3p0; float n_out3p1; vec4 tex_frg_3_read = texture( tex_frg_3 , n_out6p0.xy ); n_out3p0 = tex_frg_3_read.rgb; n_out3p1 = tex_frg_3_read.a; // Output:0 COLOR.rgb = n_out3p0; } void light() { // Output:0 } " graph_offset = Vector2( -175, -3.73047 ) mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2( 1080, 160 ) nodes/fragment/3/node = SubResource( 2 ) nodes/fragment/3/position = Vector2( 820, 120 ) nodes/fragment/4/node = SubResource( 5 ) nodes/fragment/4/position = Vector2( 140, 120 ) nodes/fragment/5/node = SubResource( 6 ) nodes/fragment/5/position = Vector2( 360, 100 ) nodes/fragment/6/node = SubResource( 7 ) nodes/fragment/6/position = Vector2( 620, 220 ) nodes/fragment/7/node = SubResource( 8 ) nodes/fragment/7/position = Vector2( 140, 320 ) nodes/fragment/8/node = SubResource( 9 ) nodes/fragment/8/position = Vector2( 420, 360 ) nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 3, 0, 7, 0, 5, 1, 8, 0, 6, 1 ) [sub_resource type="ShaderMaterial" id=4] shader = SubResource( 3 ) shader_param/scale = null shader_param/offset = null [node name="Piece" type="Node2D"] script = ExtResource( 1 ) [node name="ColorRect" type="ColorRect" parent="."] material = SubResource( 4 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_right = 64.0 margin_bottom = 64.0 [node name="Label" type="Label" parent="ColorRect"] margin_left = 10.0 margin_top = 10.0 margin_right = 50.0 margin_bottom = 50.0 rect_scale = Vector2( 3, 3 ) rect_clip_content = true size_flags_vertical = 1 custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "0"