taqin/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "DepthButton",
"language": "GDScript",
"path": "res://src/DepthButton.gd"
}, {
"base": "Panel",
"class": "ImagePicker",
"language": "GDScript",
"path": "res://src/ImagePicker.gd"
}, {
"base": "PopupPanel",
"class": "NewGamePanel",
"language": "GDScript",
"path": "res://src/NewGamePanel.gd"
}, {
"base": "Node2D",
"class": "Piece",
"language": "GDScript",
"path": "res://src/Piece.gd"
}, {
"base": "Control",
"class": "Taquin",
"language": "GDScript",
"path": "res://src/Taquin.gd"
} ]
_global_script_class_icons={
"DepthButton": "",
"ImagePicker": "",
"NewGamePanel": "",
"Piece": "",
"Taquin": ""
}
[application]
config/name="Taqin"
run/main_scene="res://src/Main.tscn"
config/icon="res://assets/logo/logo_512.png"
[autoload]
Styles="*res://src/Styles.gd"
[display]
window/size/resizable=false
window/size/test_width=600
window/size/test_height=1200
window/dpi/allow_hidpi=true
window/energy_saving/keep_screen_on=false
window/handheld/orientation="portrait"
window/size/width.mobile=600
window/size/height.mobile=1200
window/stretch/aspect.mobile="expand"
window/stretch/mode.mobile="2d"
[filesystem]
import/open_asset_import/use_fbx=false
[gui]
theme/use_hidpi=true
theme/custom="res://assets/taqin_theme.tres"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
environment/default_environment="res://default_env.tres"