taqin/game/src/Taquin.gd

39 lines
983 B
GDScript

extends Node2D
class_name Taquin
tool
var Piece = preload("res://src/Piece.tscn")
export var rows: int = 4
export var columns: int = 4
export var width: int = 512
export var height: int = 512
var pieces: Array = []
var missing_piece: Vector2
func _draw() -> void:
draw_rect(Rect2(0, 0, width, height), Color.blue)
func _ready() -> void:
for c in range(columns):
var pieces_row: Array = []
for r in range(rows):
var piece = Piece.instance()
var padding_w = (width - (piece.size * columns)) / (columns + 1)
var padding_h = (height - (piece.size * rows)) / (rows + 1)
var initial_position = Vector2(padding_w + c * (piece.size + padding_w), padding_h + r * (piece.size + padding_h))
piece.set_number(1 + c + r * columns)
piece.translate(initial_position)
if r == rows - 1 && c == columns - 1:
piece.visible = false
missing_piece.x = c
missing_piece.y = r
add_child(piece)
pieces_row.append(piece)
pieces.append(pieces_row)