349 lines
8.4 KiB
GDScript
349 lines
8.4 KiB
GDScript
extends Panel
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onready var _script_list = $ScriptsList
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onready var _nav = {
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prev = $Navigation/Previous,
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next = $Navigation/Next,
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run = $Navigation/Run,
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current_script = $Navigation/CurrentScript,
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show_scripts = $Navigation/ShowScripts
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}
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onready var _progress = {
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script = $ScriptProgress,
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test = $TestProgress
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}
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onready var _summary = {
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failing = $Summary/Failing,
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passing = $Summary/Passing
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}
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onready var _extras = $ExtraOptions
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onready var _ignore_pauses = $ExtraOptions/IgnorePause
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onready var _continue_button = $Continue/Continue
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onready var _text_box = $TextDisplay/RichTextLabel
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onready var _titlebar = {
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bar = $TitleBar,
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time = $TitleBar/Time,
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label = $TitleBar/Title
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}
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var _mouse = {
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down = false,
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in_title = false,
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down_pos = null,
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in_handle = false
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}
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var _is_running = false
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var _start_time = 0.0
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var _time = 0.0
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const DEFAULT_TITLE = 'Gut: The Godot Unit Testing tool.'
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var _utils = load('res://addons/gut/utils.gd').new()
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var _text_box_blocker_enabled = true
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var _pre_maximize_size = null
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signal end_pause
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signal ignore_pause
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signal log_level_changed
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signal run_script
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signal run_single_script
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signal script_selected
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func _ready():
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_pre_maximize_size = rect_size
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_hide_scripts()
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_update_controls()
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_nav.current_script.set_text("No scripts available")
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set_title()
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clear_summary()
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$TitleBar/Time.set_text("")
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$ExtraOptions/DisableBlocker.pressed = !_text_box_blocker_enabled
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_extras.visible = false
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update()
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func _process(delta):
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if(_is_running):
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_time = OS.get_unix_time() - _start_time
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var disp_time = round(_time * 100)/100
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$TitleBar/Time.set_text(str(disp_time))
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func _draw(): # needs get_size()
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# Draw the lines in the corner to show where you can
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# drag to resize the dialog
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var grab_margin = 3
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var line_space = 3
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var grab_line_color = Color(.4, .4, .4)
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for i in range(1, 10):
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var x = rect_size - Vector2(i * line_space, grab_margin)
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var y = rect_size - Vector2(grab_margin, i * line_space)
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draw_line(x, y, grab_line_color, 1, true)
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func _on_Maximize_draw():
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# draw the maximize square thing.
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var btn = $TitleBar/Maximize
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btn.set_text('')
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var w = btn.get_size().x
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var h = btn.get_size().y
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btn.draw_rect(Rect2(0, 0, w, h), Color(0, 0, 0, 1))
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btn.draw_rect(Rect2(2, 4, w - 4, h - 6), Color(1,1,1,1))
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func _on_ShowExtras_draw():
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var btn = $Continue/ShowExtras
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btn.set_text('')
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var start_x = 20
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var start_y = 15
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var pad = 5
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var color = Color(.1, .1, .1, 1)
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var width = 2
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for i in range(3):
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var y = start_y + pad * i
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btn.draw_line(Vector2(start_x, y), Vector2(btn.get_size().x - start_x, y), color, width, true)
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# ####################
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# GUI Events
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# ####################
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func _on_Run_pressed():
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_run_mode()
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emit_signal('run_script', get_selected_index())
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func _on_CurrentScript_pressed():
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_run_mode()
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emit_signal('run_single_script', get_selected_index())
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func _on_Previous_pressed():
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_select_script(get_selected_index() - 1)
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func _on_Next_pressed():
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_select_script(get_selected_index() + 1)
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func _on_LogLevelSlider_value_changed(value):
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emit_signal('log_level_changed', $LogLevelSlider.value)
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func _on_Continue_pressed():
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_continue_button.disabled = true
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emit_signal('end_pause')
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func _on_IgnorePause_pressed():
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var checked = _ignore_pauses.is_pressed()
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emit_signal('ignore_pause', checked)
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if(checked):
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emit_signal('end_pause')
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_continue_button.disabled = true
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func _on_ShowScripts_pressed():
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_toggle_scripts()
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func _on_ScriptsList_item_selected(index):
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_select_script(index)
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func _on_TitleBar_mouse_entered():
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_mouse.in_title = true
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func _on_TitleBar_mouse_exited():
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_mouse.in_title = false
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func _input(event):
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if(event is InputEventMouseButton):
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if(event.button_index == 1):
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_mouse.down = event.pressed
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if(_mouse.down):
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_mouse.down_pos = event.position
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if(_mouse.in_title):
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if(event is InputEventMouseMotion and _mouse.down):
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set_position(get_position() + (event.position - _mouse.down_pos))
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_mouse.down_pos = event.position
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if(_mouse.in_handle):
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if(event is InputEventMouseMotion and _mouse.down):
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var new_size = rect_size + event.position - _mouse.down_pos
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var new_mouse_down_pos = event.position
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rect_size = new_size
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_mouse.down_pos = new_mouse_down_pos
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_pre_maximize_size = rect_size
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func _on_ResizeHandle_mouse_entered():
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_mouse.in_handle = true
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func _on_ResizeHandle_mouse_exited():
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_mouse.in_handle = false
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# Send scroll type events through to the text box
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func _on_FocusBlocker_gui_input(ev):
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if(_text_box_blocker_enabled):
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if(ev is InputEventPanGesture):
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get_text_box()._gui_input(ev)
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# convert a drag into a pan gesture so it scrolls.
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elif(ev is InputEventScreenDrag):
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var converted = InputEventPanGesture.new()
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converted.delta = Vector2(0, ev.relative.y)
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converted.position = Vector2(0, 0)
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get_text_box()._gui_input(converted)
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elif(ev is InputEventMouseButton and (ev.button_index == BUTTON_WHEEL_DOWN or ev.button_index == BUTTON_WHEEL_UP)):
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get_text_box()._gui_input(ev)
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else:
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get_text_box()._gui_input(ev)
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print(ev)
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func _on_RichTextLabel_gui_input(ev):
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pass
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# leaving this b/c it is wired up and might have to send
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# more signals through
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print(ev)
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func _on_Copy_pressed():
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_text_box.select_all()
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_text_box.copy()
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_text_box.deselect()
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func _on_DisableBlocker_toggled(button_pressed):
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_text_box_blocker_enabled = !button_pressed
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func _on_ShowExtras_toggled(button_pressed):
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_extras.visible = button_pressed
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func _on_Maximize_pressed():
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if(rect_size == _pre_maximize_size):
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maximize()
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else:
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rect_size = _pre_maximize_size
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# ####################
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# Private
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# ####################
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func _run_mode(is_running=true):
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if(is_running):
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_start_time = OS.get_unix_time()
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_time = _start_time
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_summary.failing.set_text("0")
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_summary.passing.set_text("0")
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_is_running = is_running
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_hide_scripts()
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var ctrls = $Navigation.get_children()
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for i in range(ctrls.size()):
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ctrls[i].disabled = is_running
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func _select_script(index):
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$Navigation/CurrentScript.set_text(_script_list.get_item_text(index))
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_script_list.select(index)
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_update_controls()
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func _toggle_scripts():
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if(_script_list.visible):
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_hide_scripts()
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else:
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_show_scripts()
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func _show_scripts():
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_script_list.show()
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func _hide_scripts():
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_script_list.hide()
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func _update_controls():
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var is_empty = _script_list.get_selected_items().size() == 0
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if(is_empty):
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_nav.next.disabled = true
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_nav.prev.disabled = true
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else:
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var index = get_selected_index()
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_nav.prev.disabled = index <= 0
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_nav.next.disabled = index >= _script_list.get_item_count() - 1
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_nav.run.disabled = is_empty
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_nav.current_script.disabled = is_empty
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_nav.show_scripts.disabled = is_empty
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# ####################
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# Public
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# ####################
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func run_mode(is_running=true):
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_run_mode(is_running)
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func set_scripts(scripts):
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_script_list.clear()
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for i in range(scripts.size()):
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_script_list.add_item(scripts[i])
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_select_script(0)
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_update_controls()
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func select_script(index):
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_select_script(index)
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func get_selected_index():
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return _script_list.get_selected_items()[0]
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func get_log_level():
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return $LogLevelSlider.value
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func set_log_level(value):
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$LogLevelSlider.value = _utils.nvl(value, 0)
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func set_ignore_pause(should):
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_ignore_pauses.pressed = should
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func get_ignore_pause():
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return _ignore_pauses.pressed
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func get_text_box():
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return $TextDisplay/RichTextLabel
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func end_run():
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_run_mode(false)
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_update_controls()
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func set_progress_script_max(value):
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_progress.script.set_max(value)
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func set_progress_script_value(value):
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_progress.script.set_value(value)
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func set_progress_test_max(value):
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_progress.test.set_max(value)
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func set_progress_test_value(value):
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_progress.test.set_value(value)
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func clear_progress():
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_progress.test.set_value(0)
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_progress.script.set_value(0)
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func pause():
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print('we got here')
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_continue_button.disabled = false
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func set_title(title=null):
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if(title == null):
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$TitleBar/Title.set_text(DEFAULT_TITLE)
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else:
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$TitleBar/Title.set_text(title)
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func get_run_duration():
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return $TitleBar/Time.text.to_float()
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func add_passing(amount=1):
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if(!_summary):
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return
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_summary.passing.set_text(str(_summary.passing.get_text().to_int() + amount))
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$Summary.show()
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func add_failing(amount=1):
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if(!_summary):
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return
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_summary.failing.set_text(str(_summary.failing.get_text().to_int() + amount))
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$Summary.show()
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func clear_summary():
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_summary.passing.set_text("0")
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_summary.failing.set_text("0")
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$Summary.hide()
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func maximize():
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if(is_inside_tree()):
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var vp_size_offset = get_viewport().size
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rect_size = vp_size_offset / get_scale()
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set_position(Vector2(0, 0))
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