taqin/addons/gut/GutScene.gd

349 lines
8.4 KiB
GDScript

extends Panel
onready var _script_list = $ScriptsList
onready var _nav = {
prev = $Navigation/Previous,
next = $Navigation/Next,
run = $Navigation/Run,
current_script = $Navigation/CurrentScript,
show_scripts = $Navigation/ShowScripts
}
onready var _progress = {
script = $ScriptProgress,
test = $TestProgress
}
onready var _summary = {
failing = $Summary/Failing,
passing = $Summary/Passing
}
onready var _extras = $ExtraOptions
onready var _ignore_pauses = $ExtraOptions/IgnorePause
onready var _continue_button = $Continue/Continue
onready var _text_box = $TextDisplay/RichTextLabel
onready var _titlebar = {
bar = $TitleBar,
time = $TitleBar/Time,
label = $TitleBar/Title
}
var _mouse = {
down = false,
in_title = false,
down_pos = null,
in_handle = false
}
var _is_running = false
var _start_time = 0.0
var _time = 0.0
const DEFAULT_TITLE = 'Gut: The Godot Unit Testing tool.'
var _utils = load('res://addons/gut/utils.gd').new()
var _text_box_blocker_enabled = true
var _pre_maximize_size = null
signal end_pause
signal ignore_pause
signal log_level_changed
signal run_script
signal run_single_script
signal script_selected
func _ready():
_pre_maximize_size = rect_size
_hide_scripts()
_update_controls()
_nav.current_script.set_text("No scripts available")
set_title()
clear_summary()
$TitleBar/Time.set_text("")
$ExtraOptions/DisableBlocker.pressed = !_text_box_blocker_enabled
_extras.visible = false
update()
func _process(delta):
if(_is_running):
_time = OS.get_unix_time() - _start_time
var disp_time = round(_time * 100)/100
$TitleBar/Time.set_text(str(disp_time))
func _draw(): # needs get_size()
# Draw the lines in the corner to show where you can
# drag to resize the dialog
var grab_margin = 3
var line_space = 3
var grab_line_color = Color(.4, .4, .4)
for i in range(1, 10):
var x = rect_size - Vector2(i * line_space, grab_margin)
var y = rect_size - Vector2(grab_margin, i * line_space)
draw_line(x, y, grab_line_color, 1, true)
func _on_Maximize_draw():
# draw the maximize square thing.
var btn = $TitleBar/Maximize
btn.set_text('')
var w = btn.get_size().x
var h = btn.get_size().y
btn.draw_rect(Rect2(0, 0, w, h), Color(0, 0, 0, 1))
btn.draw_rect(Rect2(2, 4, w - 4, h - 6), Color(1,1,1,1))
func _on_ShowExtras_draw():
var btn = $Continue/ShowExtras
btn.set_text('')
var start_x = 20
var start_y = 15
var pad = 5
var color = Color(.1, .1, .1, 1)
var width = 2
for i in range(3):
var y = start_y + pad * i
btn.draw_line(Vector2(start_x, y), Vector2(btn.get_size().x - start_x, y), color, width, true)
# ####################
# GUI Events
# ####################
func _on_Run_pressed():
_run_mode()
emit_signal('run_script', get_selected_index())
func _on_CurrentScript_pressed():
_run_mode()
emit_signal('run_single_script', get_selected_index())
func _on_Previous_pressed():
_select_script(get_selected_index() - 1)
func _on_Next_pressed():
_select_script(get_selected_index() + 1)
func _on_LogLevelSlider_value_changed(value):
emit_signal('log_level_changed', $LogLevelSlider.value)
func _on_Continue_pressed():
_continue_button.disabled = true
emit_signal('end_pause')
func _on_IgnorePause_pressed():
var checked = _ignore_pauses.is_pressed()
emit_signal('ignore_pause', checked)
if(checked):
emit_signal('end_pause')
_continue_button.disabled = true
func _on_ShowScripts_pressed():
_toggle_scripts()
func _on_ScriptsList_item_selected(index):
_select_script(index)
func _on_TitleBar_mouse_entered():
_mouse.in_title = true
func _on_TitleBar_mouse_exited():
_mouse.in_title = false
func _input(event):
if(event is InputEventMouseButton):
if(event.button_index == 1):
_mouse.down = event.pressed
if(_mouse.down):
_mouse.down_pos = event.position
if(_mouse.in_title):
if(event is InputEventMouseMotion and _mouse.down):
set_position(get_position() + (event.position - _mouse.down_pos))
_mouse.down_pos = event.position
if(_mouse.in_handle):
if(event is InputEventMouseMotion and _mouse.down):
var new_size = rect_size + event.position - _mouse.down_pos
var new_mouse_down_pos = event.position
rect_size = new_size
_mouse.down_pos = new_mouse_down_pos
_pre_maximize_size = rect_size
func _on_ResizeHandle_mouse_entered():
_mouse.in_handle = true
func _on_ResizeHandle_mouse_exited():
_mouse.in_handle = false
# Send scroll type events through to the text box
func _on_FocusBlocker_gui_input(ev):
if(_text_box_blocker_enabled):
if(ev is InputEventPanGesture):
get_text_box()._gui_input(ev)
# convert a drag into a pan gesture so it scrolls.
elif(ev is InputEventScreenDrag):
var converted = InputEventPanGesture.new()
converted.delta = Vector2(0, ev.relative.y)
converted.position = Vector2(0, 0)
get_text_box()._gui_input(converted)
elif(ev is InputEventMouseButton and (ev.button_index == BUTTON_WHEEL_DOWN or ev.button_index == BUTTON_WHEEL_UP)):
get_text_box()._gui_input(ev)
else:
get_text_box()._gui_input(ev)
print(ev)
func _on_RichTextLabel_gui_input(ev):
pass
# leaving this b/c it is wired up and might have to send
# more signals through
print(ev)
func _on_Copy_pressed():
_text_box.select_all()
_text_box.copy()
_text_box.deselect()
func _on_DisableBlocker_toggled(button_pressed):
_text_box_blocker_enabled = !button_pressed
func _on_ShowExtras_toggled(button_pressed):
_extras.visible = button_pressed
func _on_Maximize_pressed():
if(rect_size == _pre_maximize_size):
maximize()
else:
rect_size = _pre_maximize_size
# ####################
# Private
# ####################
func _run_mode(is_running=true):
if(is_running):
_start_time = OS.get_unix_time()
_time = _start_time
_summary.failing.set_text("0")
_summary.passing.set_text("0")
_is_running = is_running
_hide_scripts()
var ctrls = $Navigation.get_children()
for i in range(ctrls.size()):
ctrls[i].disabled = is_running
func _select_script(index):
$Navigation/CurrentScript.set_text(_script_list.get_item_text(index))
_script_list.select(index)
_update_controls()
func _toggle_scripts():
if(_script_list.visible):
_hide_scripts()
else:
_show_scripts()
func _show_scripts():
_script_list.show()
func _hide_scripts():
_script_list.hide()
func _update_controls():
var is_empty = _script_list.get_selected_items().size() == 0
if(is_empty):
_nav.next.disabled = true
_nav.prev.disabled = true
else:
var index = get_selected_index()
_nav.prev.disabled = index <= 0
_nav.next.disabled = index >= _script_list.get_item_count() - 1
_nav.run.disabled = is_empty
_nav.current_script.disabled = is_empty
_nav.show_scripts.disabled = is_empty
# ####################
# Public
# ####################
func run_mode(is_running=true):
_run_mode(is_running)
func set_scripts(scripts):
_script_list.clear()
for i in range(scripts.size()):
_script_list.add_item(scripts[i])
_select_script(0)
_update_controls()
func select_script(index):
_select_script(index)
func get_selected_index():
return _script_list.get_selected_items()[0]
func get_log_level():
return $LogLevelSlider.value
func set_log_level(value):
$LogLevelSlider.value = _utils.nvl(value, 0)
func set_ignore_pause(should):
_ignore_pauses.pressed = should
func get_ignore_pause():
return _ignore_pauses.pressed
func get_text_box():
return $TextDisplay/RichTextLabel
func end_run():
_run_mode(false)
_update_controls()
func set_progress_script_max(value):
_progress.script.set_max(value)
func set_progress_script_value(value):
_progress.script.set_value(value)
func set_progress_test_max(value):
_progress.test.set_max(value)
func set_progress_test_value(value):
_progress.test.set_value(value)
func clear_progress():
_progress.test.set_value(0)
_progress.script.set_value(0)
func pause():
print('we got here')
_continue_button.disabled = false
func set_title(title=null):
if(title == null):
$TitleBar/Title.set_text(DEFAULT_TITLE)
else:
$TitleBar/Title.set_text(title)
func get_run_duration():
return $TitleBar/Time.text.to_float()
func add_passing(amount=1):
if(!_summary):
return
_summary.passing.set_text(str(_summary.passing.get_text().to_int() + amount))
$Summary.show()
func add_failing(amount=1):
if(!_summary):
return
_summary.failing.set_text(str(_summary.failing.get_text().to_int() + amount))
$Summary.show()
func clear_summary():
_summary.passing.set_text("0")
_summary.failing.set_text("0")
$Summary.hide()
func maximize():
if(is_inside_tree()):
var vp_size_offset = get_viewport().size
rect_size = vp_size_offset / get_scale()
set_position(Vector2(0, 0))