taqin/addons/gut/utils.gd

123 lines
4.0 KiB
GDScript

var _Logger = load('res://addons/gut/logger.gd') # everything should use get_logger
var Doubler = load('res://addons/gut/doubler.gd')
var HookScript = load('res://addons/gut/hook_script.gd')
var MethodMaker = load('res://addons/gut/method_maker.gd')
var Spy = load('res://addons/gut/spy.gd')
var Stubber = load('res://addons/gut/stubber.gd')
var StubParams = load('res://addons/gut/stub_params.gd')
var Summary = load('res://addons/gut/summary.gd')
var Test = load('res://addons/gut/test.gd')
var TestCollector = load('res://addons/gut/test_collector.gd')
var ThingCounter = load('res://addons/gut/thing_counter.gd')
var OneToMany = load('res://addons/gut/one_to_many.gd')
const GUT_METADATA = '__gut_metadata_'
enum DOUBLE_STRATEGY{
FULL,
PARTIAL
}
var _file_checker = File.new()
func is_version_30():
var info = Engine.get_version_info()
return info.major == 3 and info.minor == 0
func is_version_31():
var info = Engine.get_version_info()
return info.major == 3 and info.minor == 1
# ------------------------------------------------------------------------------
# Everything should get a logger through this.
#
# Eventually I want to make this get a single instance of a logger but I'm not
# sure how to do that without everything having to be in the tree which I
# DO NOT want to to do. I'm thinking of writings some instance ids to a file
# and loading them in the _init for this.
# ------------------------------------------------------------------------------
func get_logger():
return _Logger.new()
# ------------------------------------------------------------------------------
# Returns an array created by splitting the string by the delimiter
# ------------------------------------------------------------------------------
func split_string(to_split, delim):
var to_return = []
var loc = to_split.find(delim)
while(loc != -1):
to_return.append(to_split.substr(0, loc))
to_split = to_split.substr(loc + 1, to_split.length() - loc)
loc = to_split.find(delim)
to_return.append(to_split)
return to_return
# ------------------------------------------------------------------------------
# Returns a string containing all the elements in the array separated by delim
# ------------------------------------------------------------------------------
func join_array(a, delim):
var to_return = ''
for i in range(a.size()):
to_return += str(a[i])
if(i != a.size() -1):
to_return += str(delim)
return to_return
# ------------------------------------------------------------------------------
# return if_null if value is null otherwise return value
# ------------------------------------------------------------------------------
func nvl(value, if_null):
if(value == null):
return if_null
else:
return value
# ------------------------------------------------------------------------------
# returns true if the object has been freed, false if not
#
# From what i've read, the weakref approach should work. It seems to work most
# of the time but sometimes it does not catch it. The str comparison seems to
# fill in the gaps. I've not seen any errors after adding that check.
# ------------------------------------------------------------------------------
func is_freed(obj):
var wr = weakref(obj)
return !(wr.get_ref() and str(obj) != '[Deleted Object]')
func is_not_freed(obj):
return !is_freed(obj)
func is_double(obj):
return obj.get(GUT_METADATA) != null
func extract_property_from_array(source, property):
var to_return = []
for i in (source.size()):
to_return.append(source[i].get(property))
return to_return
func file_exists(path):
return _file_checker.file_exists(path)
func write_file(path, content):
var f = File.new()
f.open(path, f.WRITE)
f.store_string(content)
f.close()
func is_null_or_empty(text):
return text == null or text == ''
func get_native_class_name(thing):
var to_return = null
if(is_native_class(thing)):
to_return = thing.new().get_class()
return to_return
func is_native_class(thing):
var it_is = false
if(typeof(thing) == TYPE_OBJECT):
it_is = str(thing).begins_with("[GDScriptNativeClass:")
return it_is