taqin/src/NewGamePanel.gd

25 lines
475 B
GDScript

tool
class_name NewGamePanel
extends PopupPanel
signal start_triggered(config)
func _init():
# TODO: load config with ConfigFile
# https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html
pass
func _ready():
# TODO: load previous preferences
$Panel/HBoxContainer/Normal.toggle_mode = true
pass
func _on_Cancel_pressed():
self.hide()
func _on_Start_pressed():
var config = {}
# TODO: save config
emit_signal("start_triggered", config)
self.hide()