taqin/game/src/Piece.gd

21 lines
609 B
GDScript

tool
extends Node2D
class_name Piece
export var size: int = 160
var number: int = 0
var taquin_position = Vector2(0, 0)
var piece_scale = Vector2(0.25, 0.25)
func _ready() -> void:
$ColorRect.rect_size = Vector2(size, size)
$ColorRect/Label.text = str(number)
# We need a dedicated material to have separate uniform,
# otherwise uniforms will be shared.
var mat = $ColorRect.material.duplicate() as ShaderMaterial
mat.set_shader_param("scale", Vector3(piece_scale.x, piece_scale.y, 1.0))
mat.set_shader_param("offset", Vector3(taquin_position.x, taquin_position.y, 0.0))
$ColorRect.material = mat