taqin/game/src/Main.gd

14 lines
234 B
GDScript

extends Control
var blur_amount = 3
enum State {}
func _ready():
$ColorRect.visible = false
func _on_Taquin_solved():
print("Solved!")
$ColorRect.visible = true
$ColorRect.material.set_shader_param("blur_amount", blur_amount)