basic rust template

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Fabien Freling 2025-06-17 13:59:05 +02:00
commit 2f3fac1a58
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src/main.rs Normal file
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use color_eyre::Result;
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers};
use ratatui::{
DefaultTerminal, Frame,
style::Stylize,
text::Line,
widgets::{Block, Paragraph},
};
fn main() -> color_eyre::Result<()> {
color_eyre::install()?;
let terminal = ratatui::init();
let result = App::new().run(terminal);
ratatui::restore();
result
}
/// The main application which holds the state and logic of the application.
#[derive(Debug, Default)]
pub struct App {
/// Is the application running?
running: bool,
}
impl App {
/// Construct a new instance of [`App`].
pub fn new() -> Self {
Self::default()
}
/// Run the application's main loop.
pub fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
self.running = true;
while self.running {
terminal.draw(|frame| self.render(frame))?;
self.handle_crossterm_events()?;
}
Ok(())
}
/// Renders the user interface.
///
/// This is where you add new widgets. See the following resources for more information:
///
/// - <https://docs.rs/ratatui/latest/ratatui/widgets/index.html>
/// - <https://github.com/ratatui/ratatui/tree/main/ratatui-widgets/examples>
fn render(&mut self, frame: &mut Frame) {
let title = Line::from("Ratatui Simple Template")
.bold()
.blue()
.centered();
let text = "Hello, Ratatui!\n\n\
Created using https://github.com/ratatui/templates\n\
Press `Esc`, `Ctrl-C` or `q` to stop running.";
frame.render_widget(
Paragraph::new(text)
.block(Block::bordered().title(title))
.centered(),
frame.area(),
)
}
/// Reads the crossterm events and updates the state of [`App`].
///
/// If your application needs to perform work in between handling events, you can use the
/// [`event::poll`] function to check if there are any events available with a timeout.
fn handle_crossterm_events(&mut self) -> Result<()> {
match event::read()? {
// it's important to check KeyEventKind::Press to avoid handling key release events
Event::Key(key) if key.kind == KeyEventKind::Press => self.on_key_event(key),
Event::Mouse(_) => {}
Event::Resize(_, _) => {}
_ => {}
}
Ok(())
}
/// Handles the key events and updates the state of [`App`].
fn on_key_event(&mut self, key: KeyEvent) {
match (key.modifiers, key.code) {
(_, KeyCode::Esc | KeyCode::Char('q'))
| (KeyModifiers::CONTROL, KeyCode::Char('c') | KeyCode::Char('C')) => self.quit(),
// Add other key handlers here.
_ => {}
}
}
/// Set running to false to quit the application.
fn quit(&mut self) {
self.running = false;
}
}