Fix fire effect in wren

This commit is contained in:
Fabien Freling 2019-03-28 13:16:31 +01:00
parent 4b09e54b64
commit 45efb366f3

View file

@ -9,9 +9,11 @@ class Game is TIC{
construct new(){
_t=0
_width = 240
_height = 136
// Init to black
_base = List.filled(240 * 136, 0)
for (last_line in (240 * 135)...(240 * 136)) {
_base = List.filled(_width * _height, 0)
for (last_line in (_width * (_height-1))...(_width * _height)) {
_base[last_line] = 15
}
_random = Random.new(12345)
@ -19,26 +21,33 @@ class Game is TIC{
}
dofire() {
for (x in 0...240) {
for (y in 135..1) {
for (x in 0..._width) {
for (y in 0...(_height-1)) {
spreadfire(x, y)
}
}
}
spreadfire(x, y) {
var rand = _random.int(2)
var delta = rand
var index = x + y * 240
_base[index - 240] = _base[index] - delta
if (_base[index - 240] < 0) {
_base[index - 240] = 0
var rand = _random.int(4) // [0, 3]
var delta = rand & 1
var side = -rand+1 // [-2, 1]
if (x+side < 0) {
side=0
}
if (x+side >= _width) {
side = 0
}
var index = x + (y*240)
_base[index+side] = _base[index + _width] - delta
if (_base[index+side] < 0) {
_base[index+side] = 0
}
}
TIC(){
for (y in 0...136) {
for (x in 0...240) {
for (y in 0..._height) {
for (x in 0..._width) {
TIC.pix(x, y, _base[x + y * 240])
}
}