add small wrapper for raylib
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					 5 changed files with 19 additions and 18 deletions
				
			
		
							
								
								
									
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								3rdparty/raygui
									
										
									
									
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								3rdparty/raygui
									
										
									
									
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					@ -1 +1 @@
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Subproject commit fd0d50bdb01e43f21b5ca33b9ef0f7f43f55e3f1
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					Subproject commit 865bb293764073c01e74314ef647464f1f10fd96
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					@ -17,8 +17,9 @@ pub fn build(b: *std.build.Builder) void {
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    const ray = raylib.addRaylib(b, exe.target);
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					    const ray = raylib.addRaylib(b, exe.target);
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    exe.linkLibrary(ray);
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					    exe.linkLibrary(ray);
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    exe.addIncludeDir("./3rdparty/raylib/src");
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					    exe.addIncludeDir("3rdparty/raylib/src");
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    exe.addIncludeDir("./3rdparty/raygui/src");
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					    exe.addIncludeDir("3rdparty/raygui/src");
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					    exe.addCSourceFile("src/raylib.c", &[_][]u8{});
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    exe.setBuildMode(mode);
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					    exe.setBuildMode(mode);
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    exe.install();
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					    exe.install();
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								src/main.zig
									
										
									
									
									
								
							
							
						
						
									
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								src/main.zig
									
										
									
									
									
								
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					@ -1,26 +1,20 @@
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const std = @import("std");
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					const std = @import("std");
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const ray = @cImport({
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					const r = @import("raylib.zig");
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    @cInclude("raylib.h");
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});
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const raygui = @cImport({
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    @cDefine("RAYGUI_IMPLEMENTATION", {});
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    @cInclude("raygui.h");
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});
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pub fn main() anyerror!void {
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					pub fn main() anyerror!void {
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    std.log.info("All your codebase are belong to us.", .{});
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					    std.log.info("All your codebase are belong to us.", .{});
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    ray.InitWindow(800, 450, "ray [core] example - basic window");
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					    r.InitWindow(800, 450, "ray [core] example - basic window");
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    defer ray.CloseWindow();
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					    defer r.CloseWindow();
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    while (!ray.WindowShouldClose()) {
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					    while (!r.WindowShouldClose()) {
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        ray.BeginDrawing();
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					        r.BeginDrawing();
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        defer ray.EndDrawing();
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					        defer r.EndDrawing();
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        ray.ClearBackground(ray.RAYWHITE);
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					        r.ClearBackground(r.RAYWHITE);
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        ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY);
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					        r.DrawText("Congrats! You created your first window!", 190, 200, 20, r.LIGHTGRAY);
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        if (raygui.GuiButton(raygui.Rectangle{ .x = 190, .y = 250, .width = 150, .height = 30 }, "Button")) {
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					        if (r.GuiButton(r.Rectangle{ .x = 190, .y = 250, .width = 150, .height = 30 }, "Button")) {
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            std.log.info("Button pressed", .{});
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					            std.log.info("Button pressed", .{});
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        }
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					        }
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    }
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					    }
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								src/raylib.c
									
										
									
									
									
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								src/raylib.c
									
										
									
									
									
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					@ -0,0 +1,2 @@
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					#define RAYGUI_IMPLEMENTATION
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					#include <raygui.h>
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										4
									
								
								src/raylib.zig
									
										
									
									
									
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										4
									
								
								src/raylib.zig
									
										
									
									
									
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					@ -0,0 +1,4 @@
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					pub usingnamespace @cImport({
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					    @cInclude("raylib.h");
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					    @cInclude("raygui.h");
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					});
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