switch from raylib to capy
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11 changed files with 56 additions and 103 deletions
46
src/main.zig
46
src/main.zig
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@ -1,40 +1,20 @@
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const std = @import("std");
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const r = @import("raylib.zig");
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const capy = @import("capy");
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pub fn main() anyerror!void {
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r.InitWindow(800, 450, "doggo");
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defer r.CloseWindow();
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// This is required for your app to build to WebAssembly and other particular architectures
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pub usingnamespace capy.cross_platform;
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// var selected_filename: [512]u8 = undefined;
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var file_dialog_state = r.InitGuiFileDialog(420, 310, r.GetWorkingDirectory(), false);
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pub fn main() !void {
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try capy.backend.init();
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while (!r.WindowShouldClose()) {
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// Update
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if (file_dialog_state.SelectFilePressed) {
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std.log.info("{s} / {s}", .{ file_dialog_state.dirPathText, file_dialog_state.fileNameText });
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}
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var window = try capy.Window.init();
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try window.set(
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capy.label(.{ .text = "Hello, World", .alignment = .Center }),
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);
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// Draw
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r.BeginDrawing();
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defer r.EndDrawing();
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window.setTitle("Hello");
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window.setPreferredSize(250, 100);
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window.show();
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r.ClearBackground(r.RAYWHITE);
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r.DrawText("Congrats! You created your first window!", 190, 200, 20, r.LIGHTGRAY);
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if (file_dialog_state.fileDialogActive) {
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r.GuiLock();
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}
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if (r.GuiButton(r.Rectangle{ .x = 190, .y = 250, .width = 150, .height = 30 }, "Button")) {
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std.log.info("Button pressed", .{});
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file_dialog_state.fileDialogActive = true;
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}
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r.GuiUnlock();
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r.GuiFileDialog(&file_dialog_state);
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}
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}
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test "basic test" {
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try std.testing.expectEqual(10, 3 + 7);
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capy.runEventLoop();
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}
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@ -1,6 +0,0 @@
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
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#define GUI_FILE_DIALOG_IMPLEMENTATION
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#include <custom_file_dialog/gui_file_dialog.h>
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@ -1,5 +0,0 @@
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pub usingnamespace @cImport({
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@cInclude("raylib.h");
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@cInclude("raygui.h");
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@cInclude("custom_file_dialog/gui_file_dialog.h");
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});
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