use raylib in zig

zig
Fabien Freling 2022-01-22 14:42:40 +01:00
parent 83aa7b8e66
commit dfa42ab7db
3 changed files with 23 additions and 0 deletions

1
.gitignore vendored Normal file
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libraylib.a

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const std = @import("std");
const raylib = @import("./3rdparty/raylib/src/build.zig");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
@ -13,6 +14,11 @@ pub fn build(b: *std.build.Builder) void {
const exe = b.addExecutable("doggo", "src/main.zig");
exe.setTarget(target);
const ray = raylib.Pkg("./3rdparty/raylib/src").addRaylib(b, exe.target);
exe.linkLibrary(ray);
exe.addIncludeDir("./3rdparty/raylib/src");
exe.setBuildMode(mode);
exe.install();

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@ -1,7 +1,23 @@
const std = @import("std");
const ray = @cImport({
@cInclude("raylib.h");
});
pub fn main() anyerror!void {
std.log.info("All your codebase are belong to us.", .{});
ray.InitWindow(800, 450, "ray [core] example - basic window");
defer ray.CloseWindow();
while (!ray.WindowShouldClose())
{
ray.BeginDrawing();
defer ray.EndDrawing();
ray.ClearBackground(ray.RAYWHITE);
ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY);
}
}
test "basic test" {