use raylib in zig
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.gitignore
vendored
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libraylib.a
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const std = @import("std");
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const std = @import("std");
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const raylib = @import("./3rdparty/raylib/src/build.zig");
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pub fn build(b: *std.build.Builder) void {
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// Standard target options allows the person running `zig build` to choose
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@ -13,6 +14,11 @@ pub fn build(b: *std.build.Builder) void {
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const exe = b.addExecutable("doggo", "src/main.zig");
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const exe = b.addExecutable("doggo", "src/main.zig");
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exe.setTarget(target);
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exe.setTarget(target);
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const ray = raylib.Pkg("./3rdparty/raylib/src").addRaylib(b, exe.target);
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exe.linkLibrary(ray);
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exe.addIncludeDir("./3rdparty/raylib/src");
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exe.setBuildMode(mode);
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exe.setBuildMode(mode);
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exe.install();
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exe.install();
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16
src/main.zig
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src/main.zig
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const std = @import("std");
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const std = @import("std");
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const ray = @cImport({
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@cInclude("raylib.h");
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});
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pub fn main() anyerror!void {
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pub fn main() anyerror!void {
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std.log.info("All your codebase are belong to us.", .{});
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std.log.info("All your codebase are belong to us.", .{});
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ray.InitWindow(800, 450, "ray [core] example - basic window");
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defer ray.CloseWindow();
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while (!ray.WindowShouldClose())
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{
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ray.BeginDrawing();
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defer ray.EndDrawing();
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ray.ClearBackground(ray.RAYWHITE);
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ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY);
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}
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}
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}
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test "basic test" {
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test "basic test" {
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