use raylib in zig
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							|  | @ -0,0 +1 @@ | |||
| libraylib.a | ||||
|  | @ -1,4 +1,5 @@ | |||
| const std = @import("std"); | ||||
| const raylib = @import("./3rdparty/raylib/src/build.zig"); | ||||
| 
 | ||||
| pub fn build(b: *std.build.Builder) void { | ||||
|     // Standard target options allows the person running `zig build` to choose | ||||
|  | @ -13,6 +14,11 @@ pub fn build(b: *std.build.Builder) void { | |||
| 
 | ||||
|     const exe = b.addExecutable("doggo", "src/main.zig"); | ||||
|     exe.setTarget(target); | ||||
|      | ||||
|     const ray = raylib.Pkg("./3rdparty/raylib/src").addRaylib(b, exe.target); | ||||
|     exe.linkLibrary(ray); | ||||
|     exe.addIncludeDir("./3rdparty/raylib/src"); | ||||
| 
 | ||||
|     exe.setBuildMode(mode); | ||||
|     exe.install(); | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
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								src/main.zig
									
										
									
									
									
								
							
							
						
						
									
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								src/main.zig
									
										
									
									
									
								
							|  | @ -1,7 +1,23 @@ | |||
| const std = @import("std"); | ||||
| const ray = @cImport({ | ||||
|     @cInclude("raylib.h"); | ||||
| }); | ||||
| 
 | ||||
| pub fn main() anyerror!void { | ||||
|     std.log.info("All your codebase are belong to us.", .{}); | ||||
| 
 | ||||
|     ray.InitWindow(800, 450, "ray [core] example - basic window"); | ||||
|     defer ray.CloseWindow(); | ||||
| 
 | ||||
|     while (!ray.WindowShouldClose()) | ||||
|     { | ||||
|         ray.BeginDrawing(); | ||||
|         defer ray.EndDrawing(); | ||||
| 
 | ||||
|         ray.ClearBackground(ray.RAYWHITE); | ||||
|         ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| test "basic test" { | ||||
|  |  | |||
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