add button to dl lldb
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parent
62c5adc267
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26
godot-impl/Main.gd
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26
godot-impl/Main.gd
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@ -0,0 +1,26 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$HTTPRequest.connect("request_completed", self._on_request_completed)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var bodySize = $HTTPRequest.get_body_size()
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var downloadedBytes = $HTTPRequest.get_downloaded_bytes()
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var percent = downloadedBytes * 100 / bodySize
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$Label.text = "Progress: %d %%" % percent
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pass
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func download_cpp_dap():
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var url = "https://github.com/llvm/llvm-project/releases/download/llvmorg-14.0.0/clang+llvm-14.0.0-x86_64-linux-gnu-ubuntu-18.04.tar.xz"
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$HTTPRequest.download_file = "user://lldb.tar.xz"
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$HTTPRequest.request(url)
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func _on_request_completed(result, response_code, headers, body):
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# TODO: decompress archive
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# OS.execute("")
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pass
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27
godot-impl/Main.tscn
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27
godot-impl/Main.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cirquj62osi4v"]
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[ext_resource type="Script" path="res://Main.gd" id="1_6lnje"]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( "1_6lnje" )
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[node name="Button" type="Button" parent="."]
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offset_left = 148.0
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offset_top = 70.0
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offset_right = 296.0
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offset_bottom = 162.0
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text = "Download C++ DAP (lldb)"
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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use_threads = true
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[node name="Label" type="Label" parent="."]
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offset_left = 359.0
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offset_top = 90.0
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offset_right = 598.0
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offset_bottom = 136.0
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text = "Progress: 0%"
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[connection signal="pressed" from="Button" to="." method="download_cpp_dap"]
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@ -11,5 +11,6 @@ config_version=5
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[application]
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config/name="Doggo"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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config/features=PackedStringArray("4.0", "Vulkan Clustered")
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