use raygui
This commit is contained in:
parent
82b49f65c2
commit
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2
3rdparty/raylib
vendored
2
3rdparty/raylib
vendored
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@ -1 +1 @@
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Subproject commit 0851960397f02a477d80eda2239f90fae14dec64
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Subproject commit ca12ef48e9e9f4eae03b1ca43ec3eb0a78d63dd3
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@ -14,8 +14,8 @@ pub fn build(b: *std.build.Builder) void {
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const exe = b.addExecutable("doggo", "src/main.zig");
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exe.setTarget(target);
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const ray = raylib.Pkg("./3rdparty/raylib/src").addRaylib(b, exe.target);
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const ray = raylib.addRaylib(b, exe.target);
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exe.linkLibrary(ray);
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exe.addIncludeDir("./3rdparty/raylib/src");
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12
src/main.zig
12
src/main.zig
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@ -2,6 +2,10 @@ const std = @import("std");
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const ray = @cImport({
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@cInclude("raylib.h");
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});
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const raygui = @cImport({
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@cDefine("RAYGUI_IMPLEMENTATION", {});
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@cInclude("extras/raygui.h");
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});
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pub fn main() anyerror!void {
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std.log.info("All your codebase are belong to us.", .{});
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@ -9,15 +13,17 @@ pub fn main() anyerror!void {
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ray.InitWindow(800, 450, "ray [core] example - basic window");
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defer ray.CloseWindow();
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while (!ray.WindowShouldClose())
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{
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while (!ray.WindowShouldClose()) {
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ray.BeginDrawing();
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defer ray.EndDrawing();
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ray.ClearBackground(ray.RAYWHITE);
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ray.DrawText("Congrats! You created your first window!", 190, 200, 20, ray.LIGHTGRAY);
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}
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if (raygui.GuiButton(raygui.Rectangle{ .x = 190, .y = 250, .width = 150, .height = 30 }, "Button")) {
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std.log.info("Button pressed", .{});
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}
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}
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}
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test "basic test" {
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