2018-07-19 15:36:56 +02:00
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[gd_scene load_steps=6 format=2]
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2018-07-19 15:36:51 +02:00
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[ext_resource path="res://Player.gd" type="Script" id=1]
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2018-07-19 15:36:56 +02:00
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[sub_resource type="CapsuleShape" id=1]
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radius = 1.0
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height = 1.0
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[sub_resource type="CapsuleMesh" id=2]
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2018-07-19 15:36:51 +02:00
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radius = 1.0
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mid_height = 1.0
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radial_segments = 64
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rings = 8
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2018-07-19 15:36:56 +02:00
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[sub_resource type="Shader" id=3]
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2018-07-19 15:36:51 +02:00
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code = "shader_type spatial;
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void fragment() {
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ALBEDO = vec3(1.0, 0.0, 0.0);
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}"
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2018-07-19 15:36:56 +02:00
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[sub_resource type="ShaderMaterial" id=4]
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2018-07-19 15:36:51 +02:00
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render_priority = 0
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2018-07-19 15:36:56 +02:00
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shader = SubResource( 3 )
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2018-07-19 15:36:51 +02:00
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2018-07-19 15:36:56 +02:00
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[node name="Player" type="KinematicBody" index="0"]
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2018-07-19 15:36:51 +02:00
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2018-07-19 15:36:56 +02:00
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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axis_lock_linear_x = false
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axis_lock_linear_y = false
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axis_lock_linear_z = false
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axis_lock_angular_x = false
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axis_lock_angular_y = false
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axis_lock_angular_z = false
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collision/safe_margin = 0.001
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2018-07-19 15:36:51 +02:00
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script = ExtResource( 1 )
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2018-07-19 15:36:56 +02:00
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[node name="CollisionShape" type="CollisionShape" parent="." index="0"]
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shape = SubResource( 1 )
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disabled = false
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[node name="MeshInstance" type="MeshInstance" parent="." index="1"]
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2018-07-19 15:36:51 +02:00
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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2018-07-19 15:36:56 +02:00
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mesh = SubResource( 2 )
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2018-07-19 15:36:51 +02:00
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skeleton = NodePath("..")
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2018-07-19 15:36:56 +02:00
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material/0 = SubResource( 4 )
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2018-07-19 15:36:51 +02:00
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_sections_unfolded = [ "material" ]
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