Update source layout

This commit is contained in:
Fabien Freling 2018-08-08 14:23:35 +02:00
parent a3b7a3a0f9
commit 3706fa6774
10 changed files with 14 additions and 12 deletions

8
scenes/Goal.gd Normal file
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extends Spatial
func _ready():
get_node("Area").connect("body_entered", self, "collided")
func collided(body):
if body.has_method("reach_goal"):
body.reach_goal()

63
scenes/Goal.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://models/flag.glb" type="PackedScene" id=1]
[ext_resource path="res://scenes/Goal.gd" type="Script" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.584547, 2.22627, 0.659734 )
[node name="Scene Root" index="0" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="Flag" parent="Pole" index="0"]
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Flag.001" parent="Pole" index="1"]
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 5.99137, 0.443566, -0.191931 )
_sections_unfolded = [ "Transform" ]
[node name="Lamp" parent="." index="1"]
visible = false
[node name="Camera" parent="." index="2"]
editor/display_folded = true
visible = false
[node name="Area" type="Area" parent="." index="3"]
input_ray_pickable = false
input_capture_on_drag = false
space_override = 0
gravity_point = false
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, -1, 0 )
gravity = 9.8
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 1
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 )
shape = SubResource( 1 )
disabled = false

19
scenes/Hedgehog.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://models/hedgehog.glb" type="PackedScene" id=1]
[node name="Hedgehog" index="0" instance=ExtResource( 1 )]
[node name="Hedgehog" parent="." index="0"]
_sections_unfolded = [ "material" ]
[node name="Lamp" parent="." index="1"]
visible = false
[node name="Camera" parent="." index="2"]
visible = false

44
scenes/Player.gd Normal file
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extends KinematicBody
const norm_gravity = -100
var velocity = Vector3()
const MAX_SLOPE_ANGLE = 60
func _ready():
pass
func _physics_process(delta):
# Keyboard input
var direction = Vector3()
if Input.is_action_pressed("ui_up"):
direction += Vector3(0, 0, -1)
if Input.is_action_pressed("ui_down"):
direction += Vector3(0, 0, 1)
if Input.is_action_pressed("ui_left"):
direction += Vector3(-1, 0, 0)
if Input.is_action_pressed("ui_right"):
direction += Vector3(1, 0, 0)
direction.y = 0
direction = direction.normalized()
# Speed
var speed = 3.0
direction *= speed
# Gravity
direction.y = norm_gravity * delta
# Collision
var floor_normal = Vector3(0, 1, 0)
velocity = move_and_slide(direction, floor_normal, 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
func _process(delta):
# Called every frame. Delta is time since last frame.
# Update game logic here.
pass
func reach_goal():
print("Reached goal")

37
scenes/Player.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/Player.gd" type="Script" id=1]
[ext_resource path="res://scenes/Hedgehog.tscn" type="PackedScene" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 1, 1, 1 )
[node name="Player" type="KinematicBody"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
collision/safe_margin = 0.001
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="." index="0"]
shape = SubResource( 1 )
disabled = false
[node name="Hedgehog" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
_sections_unfolded = [ "Transform" ]