Add Goal scene

This commit is contained in:
Fabien Freling 2018-07-19 15:37:11 +02:00
parent 331c273302
commit 3719d075bd
2 changed files with 88 additions and 4 deletions

79
Goal.tscn Normal file
View file

@ -0,0 +1,79 @@
[gd_scene load_steps=3 format=2]
[sub_resource type="CylinderMesh" id=1]
top_radius = 1.0
bottom_radius = 1.0
height = 2.0
radial_segments = 64
rings = 4
[sub_resource type="SpatialMaterial" id=2]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.938139, 0.992188, 0.00387573, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Refraction" ]
[node name="MeshInstance" type="MeshInstance" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "material" ]

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://mlib.meshlib" type="MeshLibrary" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Goal.tscn" type="PackedScene" id=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=3]
[node name="Node" type="Node" index="0"]
@ -17,7 +18,7 @@ cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 0, 0, 1612054528, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1612054528, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1612054528, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
}
_sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ]
__meta__ = {
@ -25,6 +26,10 @@ __meta__ = {
"_editor_floor_": Vector3( 0, 1, 0 )
}
[node name="MeshInstance" parent="GridMap" index="0" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 3, 1 )
[node name="Camera" type="Camera" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 )
@ -42,7 +47,7 @@ near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
[node name="Player" parent="." index="2" instance=ExtResource( 3 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 3.48439, -2.72332 )
_sections_unfolded = [ "Transform" ]