Add Hedgehog in game
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Hedgehog.tscn
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125
Hedgehog.tscn
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@ -1,8 +1,10 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://mlib.meshlib" type="MeshLibrary" id=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Goal.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Hedgehog.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Player.gd" type="Script" id=5]
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[node name="Node" type="Node" index="0"]
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@ -18,7 +20,7 @@ cell_scale = 1.0
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collision_layer = 1
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collision_mask = 1
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data = {
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"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, -1609170944, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 538312704, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
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"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
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}
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_sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ]
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__meta__ = {
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@ -46,10 +48,15 @@ _sections_unfolded = [ "Transform" ]
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[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 3.48439, -2.72332 )
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_sections_unfolded = [ "Transform" ]
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visible = false
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[node name="Goal" parent="." index="3" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 3, 1 )
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[node name="Hedgehog" parent="." index="4" instance=ExtResource( 4 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -3, 3, -3 )
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script = ExtResource( 5 )
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BIN
models/Material.material
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models/Material.material
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models/hedgehog.glb
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models/hedgehog.glb
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1065
models/hedgehog.glb.import
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1065
models/hedgehog.glb.import
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