Remove particles on goal
This commit is contained in:
parent
4b47c30854
commit
48ef9f6470
|
@ -6,7 +6,7 @@ func _ready():
|
||||||
func collided(body):
|
func collided(body):
|
||||||
if body.has_method("reach_goal"):
|
if body.has_method("reach_goal"):
|
||||||
get_node("ShineRays").hide()
|
get_node("ShineRays").hide()
|
||||||
get_node("Particles").emitting = true
|
|
||||||
body.reach_goal()
|
body.reach_goal()
|
||||||
|
|
||||||
# Should be done in vertex shader
|
# Should be done in vertex shader
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=10 format=2]
|
[gd_scene load_steps=8 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://models/flag.glb" type="PackedScene" id=1]
|
[ext_resource path="res://models/flag.glb" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://scenes/Goal.gd" type="Script" id=2]
|
[ext_resource path="res://scenes/Goal.gd" type="Script" id=2]
|
||||||
|
@ -69,52 +69,7 @@ gradient = SubResource( 4 )
|
||||||
width = 2
|
width = 2
|
||||||
_sections_unfolded = [ "Resource" ]
|
_sections_unfolded = [ "Resource" ]
|
||||||
|
|
||||||
[sub_resource type="ParticlesMaterial" id=9]
|
[node name="Scene Root" instance=ExtResource( 1 )]
|
||||||
|
|
||||||
render_priority = 0
|
|
||||||
trail_divisor = 1
|
|
||||||
emission_shape = 0
|
|
||||||
flag_align_y = false
|
|
||||||
flag_rotate_y = false
|
|
||||||
flag_disable_z = false
|
|
||||||
spread = 45.0
|
|
||||||
flatness = 0.0
|
|
||||||
gravity = Vector3( 0, -9.8, 0 )
|
|
||||||
initial_velocity = 5.0
|
|
||||||
initial_velocity_random = 0.0
|
|
||||||
angular_velocity = 3.39
|
|
||||||
angular_velocity_random = 0.0
|
|
||||||
linear_accel = 0.0
|
|
||||||
linear_accel_random = 0.0
|
|
||||||
radial_accel = 0.0
|
|
||||||
radial_accel_random = 0.0
|
|
||||||
tangential_accel = 0.0
|
|
||||||
tangential_accel_random = 0.0
|
|
||||||
damping = 0.0
|
|
||||||
damping_random = 0.0
|
|
||||||
angle = 0.0
|
|
||||||
angle_random = 0.0
|
|
||||||
scale = 1.0
|
|
||||||
scale_random = 0.0
|
|
||||||
color = Color( 1, 1, 1, 1 )
|
|
||||||
hue_variation = 0.0
|
|
||||||
hue_variation_random = 0.0
|
|
||||||
anim_speed = 0.0
|
|
||||||
anim_speed_random = 0.0
|
|
||||||
anim_offset = 0.0
|
|
||||||
anim_offset_random = 0.0
|
|
||||||
anim_loop = false
|
|
||||||
_sections_unfolded = [ "Angle", "Gravity", "Initial Velocity", "Resource", "Scale" ]
|
|
||||||
|
|
||||||
[sub_resource type="CubeMesh" id=8]
|
|
||||||
|
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
|
||||||
size = Vector3( 0.5, 0.5, 0.5 )
|
|
||||||
subdivide_width = 0
|
|
||||||
subdivide_height = 0
|
|
||||||
subdivide_depth = 0
|
|
||||||
|
|
||||||
[node name="Scene Root" index="0" instance=ExtResource( 1 )]
|
|
||||||
|
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
|
@ -205,34 +160,4 @@ __meta__ = {
|
||||||
"_edit_lock_": true
|
"_edit_lock_": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="Particles" type="Particles" parent="." index="5"]
|
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.26872, 0 )
|
|
||||||
layers = 1
|
|
||||||
material_override = null
|
|
||||||
cast_shadow = 1
|
|
||||||
extra_cull_margin = 0.0
|
|
||||||
use_in_baked_light = false
|
|
||||||
lod_min_distance = 0.0
|
|
||||||
lod_min_hysteresis = 0.0
|
|
||||||
lod_max_distance = 0.0
|
|
||||||
lod_max_hysteresis = 0.0
|
|
||||||
emitting = false
|
|
||||||
amount = 8
|
|
||||||
lifetime = 1.0
|
|
||||||
one_shot = false
|
|
||||||
preprocess = 0.0
|
|
||||||
speed_scale = 1.0
|
|
||||||
explosiveness = 0.5
|
|
||||||
randomness = 0.0
|
|
||||||
fixed_fps = 0
|
|
||||||
fract_delta = true
|
|
||||||
visibility_aabb = AABB( -4, -4, -4.30868, 8, 8, 8.61736 )
|
|
||||||
local_coords = true
|
|
||||||
draw_order = 0
|
|
||||||
process_material = SubResource( 9 )
|
|
||||||
draw_passes = 1
|
|
||||||
draw_pass_1 = SubResource( 8 )
|
|
||||||
_sections_unfolded = [ "Draw Passes", "Drawing", "Pause", "Process Material", "Time" ]
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue