Add billboard effect to flag shine
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					 1 changed files with 6 additions and 5 deletions
				
			
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					@ -11,11 +11,12 @@ extents = Vector3( 0.584547, 2.22627, 0.659734 )
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code = "shader_type spatial;
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					code = "shader_type spatial;
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// TODO: Billboard effect
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					// BILLBOARD_FIXED_Y
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//void vertex() {
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					// from: https://github.com/godotengine/godot/blob/master/scene/resources/material.cpp#L552
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//	UV=UV*uv1_scale.xy+uv1_offset.xy;
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					void vertex() {
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//	MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);
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						MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);
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//}
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						MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));
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					}
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void fragment() {
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					void fragment() {
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	float max_dist = 0.5; // maximum orthogonal distance from center in a [0,1] rectangle
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						float max_dist = 0.5; // maximum orthogonal distance from center in a [0,1] rectangle
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