Add Player scene

This commit is contained in:
Fabien Freling 2018-07-19 15:36:51 +02:00
parent be23e498b0
commit d6afcd4f70
3 changed files with 67 additions and 2 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://mlib.meshlib" type="MeshLibrary" id=1] [ext_resource path="res://mlib.meshlib" type="MeshLibrary" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[node name="Node" type="Node" index="0"] [node name="Node" type="Node" index="0"]
@ -16,7 +17,7 @@ cell_scale = 1.0
collision_layer = 1 collision_layer = 1
collision_mask = 1 collision_mask = 1
data = { data = {
"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, -535429120, 65535, 0, -535429120, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, -535429120, 131070, 65534, 1441793, 0, 65535, 538312704, 65534, 65535, -535429120 ) "cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
} }
_sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ] _sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ]
__meta__ = { __meta__ = {
@ -41,4 +42,8 @@ near = 0.05
far = 100.0 far = 100.0
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.88637, 3.48439, -2.72332 )

15
Player.gd Normal file
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@ -0,0 +1,15 @@
extends Spatial
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass

45
Player.tscn Normal file
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@ -0,0 +1,45 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="CapsuleMesh" id=1]
radius = 1.0
mid_height = 1.0
radial_segments = 64
rings = 8
[sub_resource type="Shader" id=2]
code = "shader_type spatial;
void fragment() {
ALBEDO = vec3(1.0, 0.0, 0.0);
}"
[sub_resource type="ShaderMaterial" id=3]
render_priority = 0
shader = SubResource( 2 )
[node name="Player" type="Spatial"]
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "material" ]