dora/Player.gd

18 lines
370 B
GDScript

extends KinematicBody
var velocity = Vector3()
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _physics_process(delta):
var direction = Vector3()
# if Input.is_action_pressed("movement_forward"):
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass