dora/Player.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="CapsuleShape" id=1]
radius = 1.0
height = 1.0
[sub_resource type="CapsuleMesh" id=2]
radius = 1.0
mid_height = 1.0
radial_segments = 64
rings = 8
[sub_resource type="Shader" id=3]
code = "shader_type spatial;
void fragment() {
ALBEDO = vec3(1.0, 0.0, 0.0);
}"
[sub_resource type="ShaderMaterial" id=4]
render_priority = 0
shader = SubResource( 3 )
[node name="Player" type="KinematicBody" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
collision/safe_margin = 0.001
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="." index="0"]
shape = SubResource( 1 )
disabled = false
[node name="MeshInstance" type="MeshInstance" parent="." index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 4 )
_sections_unfolded = [ "material" ]