42 lines
894 B
GDScript
42 lines
894 B
GDScript
extends KinematicBody
|
|
|
|
const norm_gravity = -100
|
|
var velocity = Vector3()
|
|
const MAX_SLOPE_ANGLE = 60
|
|
|
|
func _ready():
|
|
pass
|
|
|
|
func _physics_process(delta):
|
|
# Keyboard input
|
|
var direction = Vector3()
|
|
|
|
if Input.is_action_pressed("ui_up"):
|
|
direction += Vector3(0, 0, -1)
|
|
if Input.is_action_pressed("ui_down"):
|
|
direction += Vector3(0, 0, 1)
|
|
if Input.is_action_pressed("ui_left"):
|
|
direction += Vector3(-1, 0, 0)
|
|
if Input.is_action_pressed("ui_right"):
|
|
direction += Vector3(1, 0, 0)
|
|
|
|
direction.y = 0
|
|
direction = direction.normalized()
|
|
|
|
# Speed
|
|
var speed = 3.0
|
|
direction *= speed
|
|
|
|
# Gravity
|
|
direction.y = norm_gravity * delta
|
|
|
|
# Collision
|
|
var floor_normal = Vector3(0, 1, 0)
|
|
velocity = move_and_slide(direction, floor_normal, 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
|
|
|
|
|
|
func _process(delta):
|
|
# Called every frame. Delta is time since last frame.
|
|
# Update game logic here.
|
|
pass
|