55 lines
1.2 KiB
GDScript
55 lines
1.2 KiB
GDScript
extends KinematicBody
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class_name Player
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export var move_speed : float = 3.0
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const norm_gravity = -150
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var velocity = Vector3()
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const MAX_SLOPE_ANGLE = 60
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var has_reached_goal = false
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func _ready():
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pass
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func _physics_process(delta):
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if has_reached_goal:
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return
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# Keyboard input
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var direction = Vector3()
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if Input.is_action_pressed("ui_up"):
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direction += Vector3(0, 0, -1)
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set_rotation_degrees(Vector3(0, 180, 0))
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if Input.is_action_pressed("ui_down"):
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direction += Vector3(0, 0, 1)
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set_rotation_degrees(Vector3(0, 0, 0))
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if Input.is_action_pressed("ui_left"):
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direction += Vector3(-1, 0, 0)
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set_rotation_degrees(Vector3(0, -90, 0))
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if Input.is_action_pressed("ui_right"):
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direction += Vector3(1, 0, 0)
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set_rotation_degrees(Vector3(0, 90, 0))
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direction.y = 0
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direction = direction.normalized()
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# Speed
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direction *= move_speed
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# Gravity
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direction.y = norm_gravity * delta
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# Collision
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var floor_normal = Vector3(0, 1, 0)
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velocity = move_and_slide(direction, floor_normal, 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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func reach_goal():
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has_reached_goal = true
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print("Reached goal") |