157 lines
3.6 KiB
Plaintext
157 lines
3.6 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=2]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.0114746, 0.367188, 0.0420437, 1 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo" ]
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[sub_resource type="BoxShape" id=6]
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extents = Vector3( 1, 1, 1 )
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="Shader" id=4]
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code = "shader_type spatial;
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void fragment() {
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ALBEDO = vec3(1.0, 0.0, 0.0);
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}"
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[sub_resource type="ShaderMaterial" id=5]
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render_priority = 0
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shader = SubResource( 4 )
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[node name="Spatial" type="Spatial" index="0"]
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[node name="MeshSpatial" type="MeshInstance" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6011, 0, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "material" ]
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[node name="StaticBody" type="StaticBody" parent="MeshSpatial" index="0"]
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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friction = 1.0
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bounce = 0.0
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constant_linear_velocity = Vector3( 0, 0, 0 )
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constant_angular_velocity = Vector3( 0, 0, 0 )
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_sections_unfolded = [ "Collision" ]
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[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody" index="0"]
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shape = SubResource( 6 )
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disabled = false
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[node name="Camera" type="Camera" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 0
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current = false
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fov = 36.7994
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size = 1.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform" ]
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[node name="MeshShader" type="MeshInstance" parent="." index="2"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.35384, 0, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 3 )
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skeleton = NodePath("..")
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material/0 = SubResource( 5 )
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_sections_unfolded = [ "Transform", "material" ]
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