40 lines
873 B
GDScript
40 lines
873 B
GDScript
extends KinematicBody
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const norm_gravity = -80
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var velocity = Vector3()
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const MAX_SLOPE_ANGLE = 60
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func _ready():
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print("player init")
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func _physics_process(delta):
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# Keyboard input
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var direction = Vector3()
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if Input.is_action_pressed("ui_up"):
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direction += Vector3(0, 0, -1)
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if Input.is_action_pressed("ui_down"):
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direction += Vector3(0, 0, 1)
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if Input.is_action_pressed("ui_left"):
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direction += Vector3(-1, 0, 0)
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if Input.is_action_pressed("ui_right"):
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direction += Vector3(1, 0, 0)
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direction.y = 0
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direction = direction.normalized()
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# Speep
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var speed = 2.0
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direction *= speed
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# Gravity
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direction.y = norm_gravity * delta
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# Collision
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velocity = move_and_slide(direction, Vector3(0,1,0), 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
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func _process(delta):
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# Called every frame. Delta is time since last frame.
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# Update game logic here.
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pass
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