fabapp/todos/project.godot

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2026-04-28 13:47:29 +02:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Todos"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Global="*res://global.gd"
[display]
window/size/viewport_width=600
window/size/viewport_height=900
window/stretch/mode="canvas_items"
window/handheld/orientation=1
[editor_plugins]
enabled=PackedStringArray()
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.941176, 0.964706, 0.909804, 1)