load sqlite from cli

main
Fabien Freling 2023-10-30 14:02:11 +01:00
parent f3911ead38
commit 133b5a9559
2 changed files with 34 additions and 16 deletions

View File

@ -28,7 +28,7 @@ build:
# # zig build -Dtarget=wasm32-emscripten
run:
nixGL zig build run
nixGL zig build run -- {{ justfile_directory() }}/life.sqlite3
test:
zig build test

View File

@ -14,16 +14,45 @@ const State = union(StateTag) {
loaded: *c.sqlite3,
};
fn loadSqlite(path: [:0]const u8) State {
var db_opt: ?*c.sqlite3 = undefined;
const result = c.sqlite3_open(path.ptr, &db_opt);
if (result != c.SQLITE_OK) {
std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db_opt) });
_ = c.sqlite3_close(db_opt);
return State{ .unloaded = {} };
}
if (db_opt) |db| {
std.debug.print("[SQLite] Success\n", .{});
return State{ .loaded = db };
}
return State{ .unloaded = {} };
}
pub fn main() !void {
const alloc = std.heap.page_allocator;
var state = State{ .unloaded = {} };
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloc = gpa.allocator();
const args = try std.process.argsAlloc(alloc);
defer std.process.argsFree(alloc, args);
std.debug.print("Arguments: {s}\n", .{args});
if (args.len > 1) {
state = loadSqlite(args[1]);
}
const screen_width = 800;
const screen_height = 450;
raylib.InitWindow(screen_width, screen_height, "FabApp");
raylib.SetTargetFPS(60);
var state = State{ .unloaded = {} };
var file_dialog_state = raylib.InitGuiWindowFileDialog(raylib.GetWorkingDirectory());
// const ext = ".sqlite3";
// @memcpy(file_dialog_state.filterExt[0..ext.len], ext);
@ -41,18 +70,7 @@ pub fn main() !void {
// slices -> C-string (null-terminated)
const db_path = try std.fs.path.joinZ(alloc, &[_][]const u8{ dir, file });
defer alloc.free(db_path);
var db_opt: ?*c.sqlite3 = undefined;
const result = c.sqlite3_open(db_path.ptr, &db_opt);
if (result != c.SQLITE_OK) {
std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db_opt) });
_ = c.sqlite3_close(db_opt);
}
if (db_opt) |db| {
std.debug.print("[SQLite] Success\n", .{});
state = State{ .loaded = db };
}
state = loadSqlite(db_path);
}
file_dialog_state.SelectFilePressed = false;
}