add main state
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parent
699fe2d48c
commit
f3911ead38
48
src/main.zig
48
src/main.zig
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@ -4,6 +4,16 @@ const c = @cImport({
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@cInclude("sqlite3.h");
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});
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const StateTag = enum {
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unloaded,
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loaded,
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};
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const State = union(StateTag) {
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unloaded: void,
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loaded: *c.sqlite3,
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};
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pub fn main() !void {
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const alloc = std.heap.page_allocator;
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@ -12,12 +22,12 @@ pub fn main() !void {
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raylib.InitWindow(screen_width, screen_height, "FabApp");
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raylib.SetTargetFPS(60);
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var state = State{ .unloaded = {} };
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var file_dialog_state = raylib.InitGuiWindowFileDialog(raylib.GetWorkingDirectory());
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// const ext = ".sqlite3";
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// @memcpy(file_dialog_state.filterExt[0..ext.len], ext);
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var db: ?*c.sqlite3 = undefined;
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while (!raylib.WindowShouldClose()) {
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//
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// Update
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@ -32,12 +42,16 @@ pub fn main() !void {
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const db_path = try std.fs.path.joinZ(alloc, &[_][]const u8{ dir, file });
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defer alloc.free(db_path);
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const result = c.sqlite3_open(db_path.ptr, &db);
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if (result != c.SQLITE_OK or db == null) {
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std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db) });
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_ = c.sqlite3_close(db);
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} else {
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var db_opt: ?*c.sqlite3 = undefined;
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const result = c.sqlite3_open(db_path.ptr, &db_opt);
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if (result != c.SQLITE_OK) {
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std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db_opt) });
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_ = c.sqlite3_close(db_opt);
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}
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if (db_opt) |db| {
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std.debug.print("[SQLite] Success\n", .{});
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state = State{ .loaded = db };
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}
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}
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file_dialog_state.SelectFilePressed = false;
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@ -51,14 +65,20 @@ pub fn main() !void {
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defer raylib.EndDrawing();
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raylib.ClearBackground(raylib.RAYWHITE);
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{
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if (file_dialog_state.windowActive) raylib.GuiLock();
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defer raylib.GuiUnlock();
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switch (state) {
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.unloaded => {
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if (file_dialog_state.windowActive) raylib.GuiLock();
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defer raylib.GuiUnlock();
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const button_size = 200;
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if (raylib.GuiButton(.{ .x = (screen_width - button_size) / 2, .y = (screen_height - button_size) / 2, .width = 200, .height = 200 }, "Load db file") == 1) {
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file_dialog_state.windowActive = true;
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}
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const button_size = 200;
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if (raylib.GuiButton(.{ .x = (screen_width - button_size) / 2, .y = (screen_height - button_size) / 2, .width = 200, .height = 200 }, "Load db file") == 1) {
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file_dialog_state.windowActive = true;
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}
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},
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.loaded => |*db| {
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_ = db;
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},
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}
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raylib.GuiWindowFileDialog(&file_dialog_state);
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