add main state

This commit is contained in:
Fabien Freling 2023-10-30 13:48:02 +01:00
parent 699fe2d48c
commit f3911ead38

View file

@ -4,6 +4,16 @@ const c = @cImport({
@cInclude("sqlite3.h");
});
const StateTag = enum {
unloaded,
loaded,
};
const State = union(StateTag) {
unloaded: void,
loaded: *c.sqlite3,
};
pub fn main() !void {
const alloc = std.heap.page_allocator;
@ -12,12 +22,12 @@ pub fn main() !void {
raylib.InitWindow(screen_width, screen_height, "FabApp");
raylib.SetTargetFPS(60);
var state = State{ .unloaded = {} };
var file_dialog_state = raylib.InitGuiWindowFileDialog(raylib.GetWorkingDirectory());
// const ext = ".sqlite3";
// @memcpy(file_dialog_state.filterExt[0..ext.len], ext);
var db: ?*c.sqlite3 = undefined;
while (!raylib.WindowShouldClose()) {
//
// Update
@ -32,12 +42,16 @@ pub fn main() !void {
const db_path = try std.fs.path.joinZ(alloc, &[_][]const u8{ dir, file });
defer alloc.free(db_path);
const result = c.sqlite3_open(db_path.ptr, &db);
if (result != c.SQLITE_OK or db == null) {
std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db) });
_ = c.sqlite3_close(db);
} else {
var db_opt: ?*c.sqlite3 = undefined;
const result = c.sqlite3_open(db_path.ptr, &db_opt);
if (result != c.SQLITE_OK) {
std.debug.print("[SQLite] err {}: {s}\n", .{ result, c.sqlite3_errmsg(db_opt) });
_ = c.sqlite3_close(db_opt);
}
if (db_opt) |db| {
std.debug.print("[SQLite] Success\n", .{});
state = State{ .loaded = db };
}
}
file_dialog_state.SelectFilePressed = false;
@ -51,14 +65,20 @@ pub fn main() !void {
defer raylib.EndDrawing();
raylib.ClearBackground(raylib.RAYWHITE);
{
if (file_dialog_state.windowActive) raylib.GuiLock();
defer raylib.GuiUnlock();
switch (state) {
.unloaded => {
if (file_dialog_state.windowActive) raylib.GuiLock();
defer raylib.GuiUnlock();
const button_size = 200;
if (raylib.GuiButton(.{ .x = (screen_width - button_size) / 2, .y = (screen_height - button_size) / 2, .width = 200, .height = 200 }, "Load db file") == 1) {
file_dialog_state.windowActive = true;
}
const button_size = 200;
if (raylib.GuiButton(.{ .x = (screen_width - button_size) / 2, .y = (screen_height - button_size) / 2, .width = 200, .height = 200 }, "Load db file") == 1) {
file_dialog_state.windowActive = true;
}
},
.loaded => |*db| {
_ = db;
},
}
raylib.GuiWindowFileDialog(&file_dialog_state);