add raygui

main
Fabien Freling 2023-10-04 14:20:49 +02:00
parent b201817d12
commit 381db25621
4 changed files with 10 additions and 0 deletions

3
.gitmodules vendored
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@ -1,3 +1,6 @@
[submodule "zig/3rd-party/raylib"]
path = zig/3rd-party/raylib
url = https://github.com/raysan5/raylib/
[submodule "zig/3rd-party/raygui"]
path = zig/3rd-party/raygui
url = https://github.com/raysan5/raygui/

1
zig/3rd-party/raygui vendored Submodule

@ -0,0 +1 @@
Subproject commit 85a5c104f509b183c8cc7db0d90c2ab7a2b198c8

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@ -20,6 +20,7 @@ pub fn build(b: *std.Build) void {
.target = target,
.optimize = optimize,
});
exe.addIncludePath(.{ .path = "3rd-party/raygui/src" });
exe.linkLibrary(raylib_dep.artifact("raylib"));
// This declares intent for the executable to be installed into the

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@ -2,6 +2,10 @@ const std = @import("std");
const raylib = @cImport({
@cInclude("raylib.h");
});
const raygui = @cImport({
@cDefine("RAYGUI_IMPLEMENTATION", "1");
@cInclude("raygui.h");
});
pub fn main() !void {
const screen_width = 800;
@ -14,6 +18,7 @@ pub fn main() !void {
raylib.ClearBackground(raylib.RAYWHITE);
raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LIGHTGRAY);
if (raygui.GuiButton(.{ .x = 0, .y = 0, .width = 100, .height = 100 }, "MyButton") == 1) {}
}
raylib.CloseWindow();
}